• The Flying City of Argona by Ilanthar



    Created using: Photoshop

    Review
    Perhaps the hardest type of map to successfully create is a city map, the more so when it's a huge, intricate city like the one pictured here. Ilanthar has been a distinguished member of the Guild for several years now, with many great works to his name. The Flying City of Argona is fantastic on many levels - from the layout to the faux 19th century design, from the color choices to the attention to detail, this is truly a labor of love.

    Quote Originally Posted by Ilanthar
    And for those interested, originally demand of Jalyha , a short description of the city.

    Argonauts's Company – General View
    The Argonauts's Company is quite recent (at least officially, with storefront) but based on a solid reputation. The company stands out by its exceptions : international but independant organisation, and motivated by clearly more than the simple commercial benefits.
    Some things are well-known and confirmed by the company, partly to stop some bad rumours. First, the company provides services for money or counterparts but with a unique and strange selection of its clients. Moreover, the company doesn't hide its ambition to make emerge the new heroes who will face the threats of tomorrow or prevent some possible wars-to-come.
    An other thing largely known is the presence of the Pythia ever since the beginnings of the company. Many people believe wrongly the Pythia of being the leader of Company. Few are those who know the founding events of the Argonauts's Company and when it occured. The only presence of the Pythia, added to the city of Argona veils the argonauts in mysteries.

    The mythic Argona
    None of them will confess it, but some argonauts have entered the company only to get the chance to see Argona and walked its streets. The myth tells that Helios himself, right after the killing of a giant snake (the "Python", creature of the Astrals), offered the snake's magic scales to the oracle who told him where to find and how to surprise the monster.
    From this event, the oracle came to be known as "the Pythia". Later, she was welcomed and saved (being hidden) on the board of the fabulous ship Argo (the "fast"). It was Actor's ship, built with the sacred wood of Odonias and secretly protected (and the crew with it) by the goddess Eôs, thanks to the nacreous enchanted prow which represented her. The sacred wood was supposed to have a gift of speaking and seering by itself. By the mean of the prow, the goddess was able to see and hear, and then to create a mist from the water to hide the ship before it crossed a danger.
    Later, the Argo was severly damaged and ran aground on a beach of Ceredhrial. Only nine seamen were saved thanks to the Nine Waves of Vellamo. The wood, the prow and the seamen were placed under the protection of Lug himself.
    What happened then is kept secret. Until the coming of the Pythia and Electryon who collected the remnants of the magic ship that had saved her. The Pythia gave the wood and the statue to Electryon and told him what to achieve with it. Electryon went to Oggùn who used its magic and the diadem of the defunct Ilmatar to build the flying city of Argona.
    The Pythia settled in Argona, the company were founded, giving form and population to the city.

    The magical Argona
    The major part of the city is done of a magic crystal (supposedly coming from one of the moon arks collapsed on Eldoran). It has numerous properties, but mainly : it is almost indestructible by normal means and its properties (color, texture, opacity...) can be changed magically.
    The wood of the ancient ship Argo has been used for the beams of the Dome of the Parcae and the three Norns's Pillars. The stature of Eôs stands in the middle of the Great Square and the scales of Python coverd the Adyton where the Pythia is living.
    With time, a lot of new magical and technical elements have been brought to become parts of the city. And of course, with the new developments and the increase of population, a lot of new constructions has been built with non-magical elements (like the peers of the skyport).

    City Organisation
    Approximately in the center lies the Adyton. Big improbable spiraled tower looking like a gigantic snake rolled around a stick turned toward the sky. The Adyton is 12 levels high and do not have any windows or visible openings. Few are those who are authorized to enter it.
    Near the middle of the skyfront lies the Skald's Pillar, and on the opposite side, the Palatine Dome, with, inside its walls, the famous Dome of the Parcae, the Agora, the Hall of Mandates, the Sessrumne Palace and the Bachorbladhra University. On each side of the Palatine Dome, close to the edges of the city, lie the two other Pillars of Urd and Verdandi.
    The city is organised in five Quadrants. Between the Palatine Dome, the Urd's Pillar and the Artery is the Quadrant of Alkeion. Across the Artery, facing Alkeion is the Quadrant of Oyà. Also bordering the skyfront is the Quadrant of Iarnabheil. On the side of the Verdandi's Pillar is the Quadrant of Onyotaaka. And at last, the fifth Quadrant named Dökkheim lies partly under the others with the Artery as a core avenue.
    Original Threads:
    Click here to view the Finished Map thread.
    Click here to view the WIP thread.