Page 1 of 5 12345 LastLast
Results 1 to 10 of 45

Thread: Test for my own style

  1. #1
    Guild Apprentice
    Join Date
    Oct 2007
    Location
    Munich, Germany
    Posts
    26

    Wip Test for my own style

    Hello,

    I'm quite a newbie to GIMP (usually I'm using CC3) and I'm fascinated with the more "realistic" looking maps which are quite hard to do in CC3.

    I'm studying and training with RobA's Regional Map Tutorial for quite some time and now I'm trying to find a style by my own.

    As a first step I combined RobA's methods with some of my own and the fantastic textures I found in this thread: http://www.cartographersguild.com/showthread.php?t=724

    What do you think?
    Attached Images Attached Images
    Last edited by Draszmar; 11-03-2009 at 09:17 AM.

  2. #2
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Location
    Ft. Wayne, IN
    Posts
    9,530

    Default

    Other than the weird bump-patterning in the trees (which is a GIMP issue), I think it looks pretty good.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  3. #3
    Community Leader Facebook Connected Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, Missouri, United States
    Posts
    8,392

    Post

    I'd say it looks pretty cool. I'm with Steel about the trees and I'm wondering - what if you doubled up the clouds render (new layer, new clouds, set the blend to overlay), then merge them together, then go on with the tut - how that would look. Gimp's clouds has always been kind of grid-looking so I'm wondering what sort of things can be done to get rid of that, maybe a ripple.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  4. #4
    Guild Apprentice
    Join Date
    Oct 2007
    Location
    Munich, Germany
    Posts
    26

    Wip

    Ascension, I tried your advice for the forest but came to no satisfying result. Maybe I will experiment on this in my next map.
    For this one I just used another forest texture und put a slight bump on it. I think it looks better now, whats your opinion?

    I also enhanced the rivers a bit, put a slight blur on the sea and added towns and roads (don't mind the names since it's just a test map).
    Attached Images Attached Images

  5. #5
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Location
    Ft. Wayne, IN
    Posts
    9,530

    Default

    I like this forest version much better, you might consider trying a slight drop shadow on it as well.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  6. #6
    Guild Artisan Facebook Connected
    Join Date
    May 2008
    Location
    Atlanta, Georgia, United States
    Posts
    928

    Post

    It's looking good, and a good update on the RobA style to make your own. However, I'm not digging on the sea texture, personally. Not a lot of good ideas on what you could do to fix it, but there's something about it that seems off to me.
    I think, therefore I am a nerd.
    Cogito, ergo sum nerdem.

    Check out my blog: "The Undiscovered Author"
    It's the story of a writer... follow me in my simple quest to get published, and share your own writing stories, adventures and writerly tips.

    Pimping my worldmap here. Still WIP... long way to go, but I'm pretty proud of what I've done so far...

  7. #7
    Guild Apprentice
    Join Date
    Oct 2007
    Location
    Munich, Germany
    Posts
    26

    Wip Finished

    The drop shadow on the forest was very good advice, looks much better now, so I put also a slight drop shadow on the towns.

    For the sea I will try a different texture next time. I changed hue and saturation a bit: It matches the overall colour scheme better now I think.

    I added more labels, compass rose and a border. From my pont of view it's finished. Do you have any more suggestions?
    Attached Images Attached Images

  8. #8
    Guild Artisan Facebook Connected
    Join Date
    May 2008
    Location
    Atlanta, Georgia, United States
    Posts
    928

    Post

    The change on the seas is definitely an improvement. I'm still not a huge fan of the texture, but the coloring choice made here mititgates that significantly overall, so it looks good.
    I think, therefore I am a nerd.
    Cogito, ergo sum nerdem.

    Check out my blog: "The Undiscovered Author"
    It's the story of a writer... follow me in my simple quest to get published, and share your own writing stories, adventures and writerly tips.

    Pimping my worldmap here. Still WIP... long way to go, but I'm pretty proud of what I've done so far...

  9. #9

    Default

    Looking good. But rather than feathering the forest edges, perhaps making them sharp but irregular might work better?

    Have a look at the link in my sig on forest boundaries for one way to do this - it may help (or may not!)

    best

    Ravs

  10. #10
    Guild Apprentice
    Join Date
    Oct 2007
    Location
    Munich, Germany
    Posts
    26

    Post

    Thanks ravells, I will defininitely try your method for forest edges on my next practice map. For my mountains I don't think it would work because I'm using RobA's method here.

    And I will use a different sea pattern in my next map, Karro.

Page 1 of 5 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •