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  1. #1
    Guild Member Naryt's Avatar
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    Info Simple how to for quick maps

    As I'm more a very interested spectator more than a master of maps as many here are, I keep an eye out for ways those of us with weaker imaginations and artistic skills can still create usable maps.

    This tip comes from the latest issue Roleplaying Tips weekly (http://www.roleplayingtips.com), issue #364:

    Quote Originally Posted by Roleplaying Tips Weekly
    3. Quick Map Creation Tip
    From: J.H. Swain
    ================================================== ==========
    One thing I like to do is take real world maps, upload them
    to a graphics program of choice, and trace them. It works
    fairly well, and it's not as if anyone's going to notice
    that, if you flipped the map of the city of St. Omhurst just
    this way, it looks exactly like Bremerton, WA and the
    surrounding area.

    I've just started doing this, so I'm not an expert, but it
    seems to be a pretty solid tactic.

    Example:

    Before:
    http://www.roleplayingtips.com/image...ing_before.jpg

    After:
    http://www.roleplayingtips.com/image...cing_after.jpg
    Last edited by Robbie; 07-21-2007 at 12:42 PM.
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  3. #3
    Community Leader RPMiller's Avatar
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    Excellent, a fellow subscriber! I saw that tip and thought the same thing as well. I would probably take it a step or two further and mirror as well as rotate it, but it would depend on the knowledge of my players and what I was copying. Johnn always has great stuff in newsletter.
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  4. #4

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    Here is the Ordinance Survey site where you can get a free outline map of the UK at a (reasonably) high resolution in a number of file formats. I'm going to use part of it (together with other quick and easy methods others have come up with) to see if I can produce a reasonably convincing map in under an hour. Naryt's tip is certainly a good starting point though (although I suppose one could use FT as well, but I think the results using a real map are more convincing :Edit: unless your name happens to be HandsomeRob).

    ravs.

  5. #5

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    Another couple of variants of this technique are to invert the water/land and play with scale. For example the first map of upstate Michigan (100 km across the whole map) can represent the edge of an entire continent (1000 km across). Landscapes are fractal and self similar enough that this works well.
    Attached Images Attached Images

  6. #6

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    I'm J.H. Swain!

    Glad to see you guys can use the tip
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  7. #7
    Community Leader RPMiller's Avatar
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    Welcome aboard jswa!! Great to have you. I'm betting that we would all like to see more of your maps that you have created, and thanks for the tip!
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  8. #8
    Guild Member Naryt's Avatar
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    Quote Originally Posted by jswa View Post
    I'm J.H. Swain!

    Glad to see you guys can use the tip
    Welcome aboard! Thanks for sending that into roleplaying tips in the first place!
    Innkeeper at the Darkwood Inn. The Foul Punster of the Cartographers' Guild!

    Better role playing than dragon slaying!

  9. #9

    Praise

    Quote Originally Posted by RobA View Post
    Another couple of variants of this technique are to invert the water/land and play with scale. For example the first map of upstate Michigan (100 km across the whole map) can represent the edge of an entire continent (1000 km across). Landscapes are fractal and self similar enough that this works well.
    Now, THAT is a clever idea! Thank you!

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    Quote Originally Posted by RobA View Post
    Another couple of variants of this technique are to invert the water/land and play with scale. For example the first map of upstate Michigan (100 km across the whole map) can represent the edge of an entire continent (1000 km across). Landscapes are fractal and self similar enough that this works well.
    Wow I never thought of doing something like that for a map. Inverting it makes so much sense. Feeling inspired, thanks for the tip

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