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  1. #1

    Default Square keep idea

    So I ran into a stumbling block for what else to add to this idea for a small, square version of a shell keep. I have on the right, the common hall, kitchen, servants hall and barracks. With the chapel snd stables on the left, I'm still left with unused spaces for 2-5. Any suggestions?




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    Larger copies of my maps located on flickr and can be used for your enjoyment.

  2. #2

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    1. the alchemist and sage... maybe herbalist and medic as well
    2. Chapel space would probably be better here, as it's a longer space
    3. carpenter, brewer, scribes....
    4. Blacksmith and stablehand quarters above.
    5. Storage on 1st level and captains quarters above

  3. #3

    Default

    Quote Originally Posted by J.Edward View Post
    1. the alchemist and sage... maybe herbalist and medic as well
    2. Chapel space would probably be better here, as it's a longer space
    3. carpenter, brewer, scribes....
    4. Blacksmith and stablehand quarters above.
    5. Storage on 1st level and captains quarters above
    Good points about the captains quarters. The ground level could be a combination of stores, armory and guard shack for the guy in charge of the watch. Didn't even think of a medic area but I like the idea. Have to out to sick and injured somewhere. Thanks for the ideas

    -GP
    Larger copies of my maps located on flickr and can be used for your enjoyment.

  4. #4

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