Quote Originally Posted by RobA View Post
Based on a brilliant suggestion in this thread made by me, I have updated the script to allow selecting a channel to define the distortion range.

Here is a sample, showing the template, the selection I made (and saved), and the result. If you look at the channel dialog, you can see the saved selection:
Click image for larger version. 

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Of course, in batch mode, this option is disabled.

Latest version is attached.

-Rob A>
That's actually brilliant(I have to admit I did not understand what you were getting at in the other thread). This is a way to make a nice transition from a finished dungeon section into something more like a tunnel in the processed of being cut out... or even one where the wall has collapsed some.