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Thread: Nov/Dec 2010 Lite Challenge: Those Damn Damp Depths Derived from Dubious Drainage

  1. #1

    Default Nov/Dec 2010 Lite Challenge: Those Damn Damp Depths Derived from Dubious Drainage

    Pardon the title.

    I decided I'd take the traditional rout of waterworks/sewers with something darker lurking beneath. Cliche or classic? You decide, I suppose.

    I've never done an isometric map before and I thought that, this being a challenge where height/depth is featured so prominently, it would be a good time to give it a whirl.

    Just working on the basic structure and layout of the place at the moment. Hopefully it will be properly useful as an encounter map/VTT by the time I'm done.
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    Last edited by RecklessEnthusiasm; 12-12-2010 at 12:45 PM.

  2. #2
    Community Leader Jaxilon's Avatar
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    Nice start!
    “When it’s over and you look in the mirror, did you do the best that you were capable of? If so, the score does not matter. But if you find that you did your best you were capable of, you will find it to your liking.” -John Wooden

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    Community Leader Facebook Connected Steel General's Avatar
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    A fine start.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  4. #4

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    Getting to finer detail now and adding my own custom textures to the model. Still haven't fiddled with transparency for the fore-walls, and I think that will have to be a last step... I'll have to come up with a solution on my own since the built-in x-ray option for Sketchup doesn't produce the desired effect.
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    Last edited by RecklessEnthusiasm; 12-12-2010 at 12:45 PM.

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    Guild Artisan geamon's Avatar
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    Awesome work, a few things I noticed is the areas outlines with a black stroke have some irregularities. I.E. the grass area and waterways outside the walls have bumps sticking out, clean it up for a sleeker look. Is there any way you can add more fluidity to the waterfalls or add some transparency to allow for depth? Also the stairs at the entrance is very unclear and disorienting maybe something you can do to make it look more streamlined. Good luck with your submission!
    Cheers, Julien

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  6. #6

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    Gaemon - thanks for the advice. The stroke irregularities was just from my being lazy. I'm hoping to add some photoshop magic to the waterfalls to make them look more like flowing liquid, but I will wait to do that until after I finish the basic layout and texturing. Same with the transparent walls--it'll have to be 'post processing,' but I hope to get to it.

    Good point about the stairs though. when things are face-on in Isometric maps, it destroys the perspective, doesn't it? I remember someone saying not to have rivers flowing directly "up" the map because it breaks the illusion.

    Anyway, thanks for the compliment! I hope you join in on this challenge too!

  7. #7
    Guild Artisan geamon's Avatar
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    Unfortunately, I can't I'll be packing my PC this week and shipping over the boarder this week. Also I'm trying to acclimate myself with the use of the tablet I've acquired, yet another skill to learn.
    Cheers, Julien

    Battlemaps, Town Maps, Tutorials.
    All my maps and content are posted and published under this Creative Commons License. Click Here for information on licensing.

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    Community Leader Facebook Connected tilt's Avatar
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    looks really good RE, as usual ... perhaps the columns are a little nice for a sewer?
    regs tilt
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  9. #9

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    Thanks Tilt-Tastic! Can I expect an exciting entry from you this month? It is a little lonely in this here thread.

  10. #10
    Professional Artist cereth's Avatar
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    Looking awesome. You're off to a fine start.
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