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  1. #11
    Guild Adept monks's Avatar
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    Dec 2007
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    A glimpse of the map as purely vectors. I've removed the topographic map and the terrain to have a wee look at it.

    http://www.skindustry.net/medem/file.../bigscreen.jpg

    The contours were generated from the very basic terrain- at 400m per pixel. The central quad is at the next level of detail, though I've removed most of the contours because they were so dense. I'm currently working on the quad immediately to the south of that. You can see it here.
    http://www.skindustry.net/medem/file...r%20View06.png


    Those two quads can then be eroded and more detailed contours generated. That would be the third level of detail. After all of the map terrain has been worked on. It can then be increased in resolution. This map is at about 10K. We have the data at 20K as well. The next step will probably be to take it all to 40K. It could be taken to 100K and higher, and more terrain detail added procedurally but it all depends what we want to do with the terrain and the map data.

    monks
    Last edited by monks; 02-03-2011 at 11:49 PM.

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