Nice sketch. Looks good.
I just saw what the latest Lite Challenge category was today, and I feel silly for not noticing sooner, I love dungeon tiles!
So I think I'm gonna throw my hat in and try my hand at my first competition. I started doodling while at work, trying to come up with a neat tile concept that would be fun to draw and useful to use. It got me thinking "What does every dungeon need?" The answer: lots of things, but I'm gonna go with a seeping watery hole filled with fungus. Fun!
Here is my pencil sketch first concept, with the walls inked in. I hope to start in earnest on this project very soon.
Early Concept.jpg
Last edited by Wannabehero; 03-28-2011 at 12:35 AM.
Nice sketch. Looks good.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
Cool. Kind of looks like a stomach. (What is wrong with me..) looking forward to watching this develop.
I am the breath of Dragons...The Song of Mountains...The Stories of Rivers....The Heart of Cities.... I am A Cartographer....
Finished Maps
Kingdom Of Shendenflar Campaign Setting (WIP)
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very nice ... and good to show that one can go with the organic look as well
regs tilt
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Looks like a fine start.
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Here's the next update.
Sketched out the walls and ledges, pillars, and pools on a tablet. Masked and filled the preliminary shadows. Inked in a portcullis.
Next up, put in some mute stone textures and some room features.
### LATEST WIP ###
March_April Challenge Map Feature 2 JPG.jpg
Last edited by Wannabehero; 03-28-2011 at 12:35 AM. Reason: Updated to correct picture
I like it and I'm curiuos to see how it will look like with the textures.
Thanks Katto, your entry is looking pretty rad too.
In update news, Here's an update.
Reworked the room contours and shadows to a more organic presentation. Still preliminary, the shadows will need to be blurred and blended later, but I like the look better for now.
Still trying to decide how to texture the floor.
### LATEST WIP ###
March_April Challenge Map Feature 3 JPG.jpg
Thanks Ryan K
Progress update. I decided on a texture style for the cavern floor. I messed around with textures to fill in the negative space in the walls, but I wasn't sure how this would jive with the contest requirements of solid black lines for walls so I am leaving the void space in the wall regions white for now. If necessary I can fill them black also, though I personally don't like the look (way to much black).
Toyed with some shading gradients to give the room more depth perspective, but I think I will just shade this by hand sometime in the future instead of using a gradient.
Here is the latest WIP
### LATEST WIP ###
March_April Challenge Map Feature 4 JPG.jpg