I like your boat designs.
Hey all, so I am finally back and at work on mapping for a new campaign. Early in the campaign I am going to utilize some of the old 1st Ed. modules, T1, U1-3, then see what direction the players will go. As such, I found some good maps for T1 to use as battle maps, but didn't find any for use with U1-3. Originally I started working on U1 in RPTools MapTool, which is nice, but in many ways limited. Here are the maps I ended up making, then painstakingly "exporting" via screen capture. How I wish they had built in a way to save a bounded section of the map as a PNG!!!
The house grounds - House Grounds.jpg
The Ground Floor - Battle Map House Ground Floor No Grid.jpg
The 1st Floor - Battle Map House 1st Floor No Grid.jpg
The Attic - Battle Map House Attic No Grid.jpg
The Cellar - Players View House Cellar.jpg
The Caverns - Battle Map House Caves No Grid.jpg
Sea Ghost Deck - Battle Map Sea Ghost Deck No Grid.jpg
Sea Ghost Desk Cabins - Battle Map Sea Ghost Deck Cabins No Grid.jpg
Sea Ghost Hold - Player View Sea Ghost Hold.jpg
And the Sea Ghost Bilge - Battle Map Sea Ghost Bilge No Grid.jpg
I like your boat designs.
The boat layouts were the best things about those modules, you could use them for other things whenever you need a boat! Nice maps!! Good stuff, thanks.
I agree with those above, the boat design is great. I can imagine using these for multiple games. The interior of the house has a bit of a scale issue. The floorboards are extremely wide in comparison to other things in the house and the stone patio doesn't seem to match stylistically. Great work! Thanks for sharing.
It's a few years later, but I want to thank you so much!
I'm preparing to run the Saltmarsh trilogy on www.Roll20.net soon and was looking for fan-source maps of the cellar and caverns.
Great module. Very Scooby-Do.