Page 4 of 4 FirstFirst 1234
Results 31 to 34 of 34

Thread: Architecture of a Castle.

  1. #31

    Default

    Hmm. Now I'm seeing people that have captured, bred, and domesticated Bulettes, and use them to undermine buildings. If you have the time, creativity, and equipment, a castle isn't a big deal in D&D.

  2. #32

    Default

    What's silo?

  3. #33

    Default

    Silo 3D is 3d modeling software with a relatively low price point. It is only a modeler, though. It doesn't have any animation, rendering or effects features of the kind that make other 3d software like Maya or Houdini so cumbersome and expensive.
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  4. #34
    Guild Adept atpollard's Avatar
    Join Date
    Dec 2011
    Location
    Florida
    Posts
    331

    Default

    Actually, the gate at No. 2 concerns me more than No. 9.

    Can a horse drawn cart or wagon make that turn?
    If not, then the inhabitants spend a lot of time hand carrying supplies from the wagon outside the castle gate to the storage room near the kitchen … and those 50 gallon barrels are a bear to move.
    The main gate (2) probably needs a straight approach.

Page 4 of 4 FirstFirst 1234

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •