Page 3 of 3 FirstFirst 123
Results 21 to 26 of 26

Thread: [Region 1][Map 12][Town 02] Fort Lost

  1. #21

    Post

    I really like the renders. The 3d one almost looks like chocolate cake .

    Care to share anything about your process?

    What programs are you using etc. etc....

    Sigurd

    Any chance you could post some pngs to preserve the detail?

  2. #22
    Guild Member rlucci's Avatar
    Join Date
    Nov 2007
    Location
    Minnesota, USA
    Posts
    82

    Post

    Quote Originally Posted by Sigurd View Post
    Care to share anything about your process? What programs are you using etc. etc....
    I used Photoshop CS2 and Bryce 6 exclusively. I started in photshop, drawing a very rough draft. I think I put some of that up as a WIP. From the rough draft, I created a grayscale heightmap for the land and imported it into Bryce as a terrain object.

    Over that terrain, I built the basic structure of the fort walls using Bryce primitives (cubes and cylinders). With more terrain objects, I tore out large chunks of the walls (upside down boolean operations). And, after giving it a basic texture, I rendered it from three angles - the top view (for the outside map), the side view (for the elevation), and the scenic view (for... um... the scenic view). I also rendered a bunch of masks for post-render tweaking.

    The rest was just me in Photoshop with a Wacom tablet using the assorted techniques gleaned from this fine forum.

    Quote Originally Posted by Sigurd View Post
    Any chance you could post some pngs to preserve the detail?
    I thought the detail was pretty good (and if you compare it to the muddy mess I made for last month's challenge, it's downright fantastic). The problem is that it goes from a 900K file to well over 4Mb and I can't tell any real difference in quality. But, maybe I'm doing something wrong. Let me play with the settings a bit...

  3. #23
    Administrator Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    7,244
    Blog Entries
    8

    Post

    Lovely set of maps there. I will echo Ravs with the bit of depth rendered pic. That Bryce must have a lot more in it that I thought it had. BTW - Image looked pretty sharp to me too. It looks bad in the light box viewer but if you click through and go to the normal image in browser and then make sure your looking at it at 100% (i.e. full size) then it looks real nice.

  4. #24
    Guild Artisan Facebook Connected
    Join Date
    May 2008
    Location
    Atlanta, Georgia, United States
    Posts
    928

    Post

    This is a great map, and looks like a great setting for an adventure.

  5. #25
    Community Leader jfrazierjr's Avatar
    Join Date
    Oct 2007
    Location
    Apex, NC USA
    Posts
    3,057

    Post

    Quote Originally Posted by rlucci View Post
    Almost 3 in the morning.


    Must. Sleep.

    That 3D model render looks like you built it up from plastic base and spend weeks painting in the details. Just marvelous!!!! Repped...

    Joe
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  6. #26

    Default

    Holy crap. The challenge this month will be picking the best map. Damn.

Page 3 of 3 FirstFirst 123

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •