I created a first blockout.
Digsite51_blockout_v1.png
Beneath the rubble an ancient staircase was found, leading to a subterran burial site and a shrine of some sort. Leading to an even deeper level a giant stair beneath a strange statue is blocked by a massive door. An archeologist went missing last night, the seals on the door broken. Still it does not budge.
Digsite51_doodle.jpg
This is the map doodle I whiped up for my new project. The aim is to create a map using 3D graphics, modelling the assets in Blender, texturing in Substance Designer and creating the final setup in Unreal Engine 4. There I want to take HiRes Top down and isometric shots to make this think come to life. I feel that after learning much I can do it and will post my progress. Wish me luck
Should be moved to subterran subforum...
Last edited by Troedel; 03-17-2015 at 01:14 PM. Reason: Structure yes, but better moved to subterran
I created a first blockout.
Digsite51_blockout_v1.png
A little update, a few more forms and scale corrections.
Digsite51_blockout_v2.jpg
That's really cool!
Cheers,
-Arsheesh
God I do so hate people with Talent and Skills and all that other nonsense! Looks really good ! I'll be watching this closely.
"Aye The skies be clear , the seas be calm and the winds be with us .....
ARGH!! but the damn compass be broken!! "
Capt. Noah Swalter Last voyage of the " Silver Crest"
Oh, you've done an impressive job on the 3D render!
Made myself a statue, it´s modeled after an minature of Nyarlathotep. Decided to give this a lovecraftian twist. Great stories. I have a higher poly version but will not go for more detail as the camera will be "far" out in the end. Took me about 2 hours.
Statue.JPG
Last edited by Troedel; 03-20-2015 at 07:03 AM. Reason: further info
Something I will look upon for some time....
started unwrapping and redoing some parts. I will stay very low poly and try to manage surface structure with just normal maps. We will see.
Digsite51_blockout_v4.png
Hey Troedel, already wanted to comment on one of your earlier posts, but the threads are sometimes disappearing too fast: Awesome job on the dungeon, very good layout! The figure is really nice too.
Imo, the colour palette of the dungeon could stay as it is now. Usually they look all dusty and grey... never seen a trippin' rainbow-dungeon before
That rainbow checker pattern is to check upon the uv unwrapping, a process to flatten out the 3D forms on a flat surface. Like unstitching a piece of clothing. With the pattern projected on the objects one can decide upon the orientation and relative scale of the unwraped objects. I hope not to carry coals to Newcastle