Heh. I'd say put a little bit of a dark gray in around the edge, and then smudge it inward. That'll make it look like it goes somewhere, although it might look a little odd since everything else is orthographic.
lol i ment on the design of the pit cuz the dude said it looked too dark, but regarding the HUGE pit, if they dont fall on their own... lets just say tentacles will make sure they do
Heh. I'd say put a little bit of a dark gray in around the edge, and then smudge it inward. That'll make it look like it goes somewhere, although it might look a little odd since everything else is orthographic.
Bryan Ray, visual effects artist
http://www.bryanray.name
Trying for something like this?
darkness.jpg and darkness copy.jpg
keep the dark splotch on the layer below a gradient set to circular.... I then duplicated that layer three times, setting the opacity of the layer down so that you could see the layer beneath it. I set the bottom gradient blend mode on Linear Light, then merged the gradient layers together. Set the opacity down so the black bleeds thru... blurred the gradient some with the blur tool to mesh it all together. I pulled the opacity on that gradient layer for the final finished look to about 15%... adjusting it till I got the look I wanted....
Here is the gradients I made for it:
darkpit.zip
RE: Pit
Blur a piece of floor a little smaller than the pit and overlay it sort of centrally. Play with the opacity etc... until it seems like its at the bottom. Just enough dark information to suggest that its not inky space would be a big improvement.
Sigurd
This is sort of what I am talking about. I added a bevel around the edge and a gradient fill.
Love the style (I saved it for a future reference). I really like how the block walls blend in to the surrounding earth.
One problem on the left hand side - it looks like you got some cut/paste type clipping with obvious straight lines....here:
2008-07-19_165536.png
-Rob A>
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
My Maps: Finished Maps ~ Challenge Entries ~ My Portfolio: www.cartocopia.com
I just want to second RobA - I really love the style of the walls and floor on this map and will be lovingly ripping it off when I do my next dungeon map!