Well crafted! I personally like to blur the further areas a bit in this style of close-up illustration to enhance the sense of depth. This could be done easily in Photoshop afterwards, don't know about 3Dmax. =)
Except for my lousy border, it's beautiful. If it helps, I can provide the .psd file.
Well crafted! I personally like to blur the further areas a bit in this style of close-up illustration to enhance the sense of depth. This could be done easily in Photoshop afterwards, don't know about 3Dmax. =)
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Yeah, I'll probably do some depth of field work in the final. 3ds Max has it as a camera setting.
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So I've switched this over from 3ds max to blender and am using much better materials and such...Any thoughts?
1920x1080_GuildRose.jpg
Well its certainly given the gems on the compass a sort of radioactive glow
The wood is better. A lot better. I think just that one thing has shifted the dynamics of the composition in a pretty startling way, and greatly improved it overall
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I like the cork and gems of the old one better and everything else about the new one is better.
Hmmm...I just adjusted the glow of the center gem to match those of the outer ones...and I also changed the IOR on the inkwell. Rendering again. I need to make the cork dirtier I think and inky...What is it about the old gems you liked better?
I definitely think the wood texture is the best part...What do you think about the patina on the metal bits?
A few minor changes...Mostly the center crystal and glow balance. I've decided to get rid of the feather and model a dip pen instead...Soon.
1920x1080_GuildRose.jpg
Patina on the metal?
Ummmm..... a bit large in scale? I don't know. Either that or it should be only about half as noticeable, perhaps?
Its really difficult to say. The problem is that you probably aren't modelling this based on a real physical compass?
Just looking around me at the various bits and bobs on my desk that happen to be metal, the patina seems to be far less noticeable than the environmental reflections, but it may just be that the metal I can see at the moment is all fairly highly polished good quality steel (umm, my dinner cutlery ). I don't have any brass or anything else to compare.
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
I thought the metal bits looked just great - esp the brass, that looks real. I still like the old gems but the latest new one is better than the last new one. I think it might benefit a little if the shadows were not as sharp. Not sure if you can use an extended light source for the main lighting component just to take the edge off of the shadows. The new ink pot looks quite similar to the old one but its softer because the new one has depth of field rendering going on. Although using that is a good idea it might help a touch if the depth of field was a little larger with smaller aperture. The scratches on the table are quite severe too - that could be a good thing tho. Very rustic.
Its all a matter of taste tho. Its very good.