Page 1 of 2 12 LastLast
Results 1 to 10 of 19

Thread: R&D 3D handdrawn look

  1. #1
    Guild Adept Troedel's Avatar
    Join Date
    Dec 2009
    Location
    Germany
    Posts
    426

    Wip R&D 3D handdrawn look

    I dusted off my free Houdini Apprentice version and started to avoid learning to draw. I always wanted to create lightweight, easy to manage and interactive heightfield creation systems that can cover greater areas of terrain. So I created a network that can beautify rough and basic mountain ridge sculpts into somthing more like rougher ridges as shown below.

    basictodistort.jpg

    With my network I can create patches and include them in a bigger HF

    patches.JPG

    There is a GoZ link for Zbrush so I sent this over. The HF was converted to a mesh first, otherwise Zbrush crashes instantly. Took me a while to figure out...


    HF in Zbrush.JPG

    For Zbrush this is pretty low res, I figure one could sculpt hero props and other things. Handdrawn effects can be done in Zbrush with lots of options to finetune but Keyshot is faster for a first impression. Thre is a live link from Zbrush to Keyshot, so again. after 6 min rendertime and 1 min Photoshop..


    handrawn_not.jpg

    There is much room for improvement but I will go further down this road.
    Last edited by Troedel; 01-30-2018 at 05:19 PM.

  2. #2
    Guild Adept Troedel's Avatar
    Join Date
    Dec 2009
    Location
    Germany
    Posts
    426

    Default

    Made some progress concerning "woods". Still not sure about the render settings, but "getting there"
    handrawn_not2.jpg

  3. #3
    Professional Artist Guild Supporter Wired's Avatar
    Join Date
    Jun 2008
    Posts
    1,663

    Default

    Interesting. How did you do the woods?

  4. #4
    Guild Adept Troedel's Avatar
    Join Date
    Dec 2009
    Location
    Germany
    Posts
    426

    Default

    Quote Originally Posted by Wired View Post
    Interesting. How did you do the woods?
    At first I experimented with treelike geo, that did not work very well. To much geo doesn´t work well with the toon shader. At least I could not make it work. So I just scattered randomly deformed spheres on the surface and tinkered with scale and density. This is the result. I had to tweak the material for the trees to make it fit to the landscape. Next would be a "symbol for a bigger city/castle in the empty center of the map.

  5. #5
    Guild Master Falconius's Avatar
    Join Date
    Jul 2013
    Location
    Israel
    Posts
    2,733

    Default

    The forest work pretty good. Planning on going through and hand painting it afterwards?

  6. #6
    Guild Adept Troedel's Avatar
    Join Date
    Dec 2009
    Location
    Germany
    Posts
    426

    Default

    Quote Originally Posted by Falconius View Post
    The forest work pretty good. Planning on going through and hand painting it afterwards?
    That is the plan. Perhaps I will try that doing some compositing from different materials. But that is an adventure on it´s own

  7. #7
    Guild Master Josiah VE's Avatar
    Join Date
    Feb 2016
    Location
    Winnipeg, Manitoba, Canada
    Posts
    2,099

    Default

    Huge fan of those mountains, so much depth and detail on them. Great stuff!

    I offer map commissions for RPG's, world-building, and books
    PORFOLIO | INSTAGRAM

  8. #8
    Guild Adept Troedel's Avatar
    Join Date
    Dec 2009
    Location
    Germany
    Posts
    426

    Default

    Quote Originally Posted by Josiah VE View Post
    Huge fan of those mountains, so much depth and detail on them. Great stuff!
    Once I get the process down I plan to draw a bit more carefully with some DEM reference pictures of the Alps. I think there can be massive improvements with a bit more work. They look good with the current orthographic camera, azimuth (? correct term ?) of about 45°. Topdown these mountains are spindly creatures, as seen in the first post. But your approval shows me I´m on the right track. Thank you!

  9. #9
    Guild Adept Troedel's Avatar
    Join Date
    Dec 2009
    Location
    Germany
    Posts
    426

    Default

    So its adjustable.. ISO Quickrender ( very low res )

    hand iso.jpg

  10. #10
    Guild Adept Troedel's Avatar
    Join Date
    Dec 2009
    Location
    Germany
    Posts
    426

    Default

    And a quick one from the material tests. I think I´m close.
    hand3.jpg

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •