Made some progress concerning "woods". Still not sure about the render settings, but "getting there"
handrawn_not2.jpg
I dusted off my free Houdini Apprentice version and started to avoid learning to draw. I always wanted to create lightweight, easy to manage and interactive heightfield creation systems that can cover greater areas of terrain. So I created a network that can beautify rough and basic mountain ridge sculpts into somthing more like rougher ridges as shown below.
basictodistort.jpg
With my network I can create patches and include them in a bigger HF
patches.JPG
There is a GoZ link for Zbrush so I sent this over. The HF was converted to a mesh first, otherwise Zbrush crashes instantly. Took me a while to figure out...
HF in Zbrush.JPG
For Zbrush this is pretty low res, I figure one could sculpt hero props and other things. Handdrawn effects can be done in Zbrush with lots of options to finetune but Keyshot is faster for a first impression. Thre is a live link from Zbrush to Keyshot, so again. after 6 min rendertime and 1 min Photoshop..
handrawn_not.jpg
There is much room for improvement but I will go further down this road.
Last edited by Troedel; 01-30-2018 at 05:19 PM.
Made some progress concerning "woods". Still not sure about the render settings, but "getting there"
handrawn_not2.jpg
Interesting. How did you do the woods?
At first I experimented with treelike geo, that did not work very well. To much geo doesn´t work well with the toon shader. At least I could not make it work. So I just scattered randomly deformed spheres on the surface and tinkered with scale and density. This is the result. I had to tweak the material for the trees to make it fit to the landscape. Next would be a "symbol for a bigger city/castle in the empty center of the map.
The forest work pretty good. Planning on going through and hand painting it afterwards?
Once I get the process down I plan to draw a bit more carefully with some DEM reference pictures of the Alps. I think there can be massive improvements with a bit more work. They look good with the current orthographic camera, azimuth (? correct term ?) of about 45°. Topdown these mountains are spindly creatures, as seen in the first post. But your approval shows me I´m on the right track. Thank you!
So its adjustable.. ISO Quickrender ( very low res )
hand iso.jpg
And a quick one from the material tests. I think I´m close.
hand3.jpg