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Thread: Morag Castle

  1. #31
    Guild Artisan Guild Supporter Tenia's Avatar
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    Quote Originally Posted by Kellerica View Post
    ... wait what, no layer masks in Artrage?!?! My interest is suddenly dead.
    And the color management and filters are very basic too... Anyway, here are some trees tests. From left to right :
    - drawn at 200% of its actual size and reduced (I wanted something blurry)
    - the same with some outline after reduction
    - a more stylized one

    Which one goes best with the overall style of the map, should I go with even more simplified ones or completly change style ?
    morga-castle-trees.png

  2. #32
    Community Leader Kellerica's Avatar
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    Hmm... I personally like the far right one the best, I think it looks like it goes best with the rest of the lineart.
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  3. #33
    Guild Expert Facebook Connected Caenwyr's Avatar
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    Quote Originally Posted by Kellerica View Post
    Hmm... I personally like the far right one the best, I think it looks like it goes best with the rest of the lineart.
    Yep, I second that. It'd be weird to suddenly start using skinny linework when everything else is gorgeously voluptuous
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  4. #34
    Guild Artisan Guild Supporter Tenia's Avatar
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    OK thanks, now I am struggling with the pavement, I thought it was easy... Fool I was, keeping the style without overloading it all

  5. #35

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    Nice to see another ArtRage user here Great looking map too.

  6. #36

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    I really like this castle. I hope that I may use it in my home group in the future. (We are still in the motte and bailey era.)

  7. #37
    Guild Artisan Guild Supporter Tenia's Avatar
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    Thanks!
    A pavement test, I also addes some trees, and chopped trees near the castle not to provide cover for the assailants
    morga-castle-7.png

  8. #38

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    Excellent linework. Very clean and detailed, and the varied line weight really looks great.

    Cheers,
    -Arsheesh

  9. #39
    Guild Master Facebook Connected - JO -'s Avatar
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    It's really a very beautiful castle! And your work on defense architecture is excellent!
    I'm a little less fond of the courtyard paving. Maybe a more regular drawing would give better results? It is a good idea not to draw all the paving stones, but those that appear could be arranged more evenly? Not necessarily like square paving stones, with straight alignments, but still in a more regular and less random way? I think that's what made me weird to the eye at first sight. It is also true that we get used to this disposition after a while and that the proposed solution is also quite satisfactory.

  10. #40
    Guild Artisan Guild Supporter Tenia's Avatar
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    You are certainly true Jo, and furthermore I did a big mistake on the pavement, as I've put the pavements and the dots on the same layer, lol, a nightmare for coloring! I hope to propose soon some improvements

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