Results 1 to 9 of 9

Thread: A West Marches (still-)Unnamed Map

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Guild Expert Facebook Connected XCali's Avatar
    Join Date
    Nov 2016
    Posts
    1,622

    Default

    Quote Originally Posted by Bruno Müller View Post
    Thanks, XCali! ^^

    Although the original is super inspiring to me, I see the same problems that you pointed; the whitish fade make it seems too confusing in some places, to me. It's good to know that I'm sort of improving some things of a map that was important to me as I was growing up!

    The land outline on my map was a bit weird, and I couldn't pinpoint exactly what it was. Thanks for pointing the color! I completely forgot about that!

    Anyway, here is the current version of it.

    ### Latest WIP ###


    I'm still not certain with some colors and the ocean texture, but overall I'm quite happy with the progress.
    Pleasure. We are here to help each other.

    What I meant with the darkish outline was the dark Ocean outline around the land, but you did fix it.

    Though the ocean does seem somewhat patchy at moment. Maybe look at it.

    Anyway, I was thinking about you pondering about some colours and started considering what could work on this map and got to experimenting.
    So, if you are interested, here is my experiment:
    An Experiment.jpeg
    I started out with colours closer to what you have, and tried to see what colours would compliment each other around the coast and in the image is what I came out with.
    It was simple, the land layer was top in this case and the shallows layer below it and the ocean depth layer below that. And I used a cloudy brush with low opacity with each colour.

    Hope this helps. Good luck with the rest.
    Last edited by XCali; 06-12-2019 at 04:08 PM.

    ~ Maps-DriveThruRPG ~Free Maps and Assets ~Current Project~

    My web novels
    Instagram handle: instagram.com/omrihope
    -------------------------------------------------------------------------------------------------------
    ~The heavens declare the glory of God;
    the skies proclaim the work of His hands.
    Day after day they pour forth speech;
    night after night they reveal knowledge.
    ~ Psalm 19

  2. #2

    Default

    Quote Originally Posted by XCali View Post
    Anyway, I was thinking about you pondering about some colours and started considering what could work on this map and got to experimenting.
    So, if you are interested, here is my experiment:
    An Experiment.jpeg
    I started out with colours closer to what you have, and tried to see what colours would compliment each other around the coast and in the image is what I came out with.
    It was simple, the land layer was top in this case and the shallows layer below it and the ocean depth layer below that. And I used a cloudy brush with low opacity with each colour.

    Hope this helps. Good luck with the rest.
    Wow, XCali, now that's a good feedback! Thanks a lot! <3
    I understand what you mean, but I think that the style I'm trying to do is more technical/contemporary, so I'm trying to not put too much realistic details, otherwise I think I'd have to pay way more attention to hills, mountains and swamps, so they would match, if you know what I mean. Even the ocean waters, I didn't initially plan any texture there, so it would be a very plain light blue... I think what I'm aiming at is something that resembles the original Faerûn map, with a pinch of National Geographic, haha.

    Anyway, the ocean is really better with texture. And yep, it looks too patchy... I used the Difference Clouds filter to try it out, but I'm going to fix that by actually drawing the ocean bed.

    Again, thanks a lot!

  3. #3
    Guild Expert Facebook Connected XCali's Avatar
    Join Date
    Nov 2016
    Posts
    1,622

    Default

    Quote Originally Posted by Bruno Müller View Post
    Wow, XCali, now that's a good feedback! Thanks a lot! <3
    I understand what you mean, but I think that the style I'm trying to do is more technical/contemporary, so I'm trying to not put too much realistic details, otherwise I think I'd have to pay way more attention to hills, mountains and swamps, so they would match, if you know what I mean. Even the ocean waters, I didn't initially plan any texture there, so it would be a very plain light blue... I think what I'm aiming at is something that resembles the original Faerûn map, with a pinch of National Geographic, haha.

    Anyway, the ocean is really better with texture. And yep, it looks too patchy... I used the Difference Clouds filter to try it out, but I'm going to fix that by actually drawing the ocean bed.

    Again, thanks a lot!
    Pleasure!

    I hope you got some use out of my feedback. I tried to keep it as simple as possible for your styles purposes. With my Sambria map, I went all in with the ocean because my land was also quite detailed. I do, however, believe the way in the sample will be perfectly fine for what you are trying. Though, I do get what you are saying. It is about keeping the balance. Still, making the ocean slightly more interesting will help the overall map without having to redo the land.

    Regardless of your choice, your map is coming along really nicely! My imagination is already doing rounds about it.

    ~ Maps-DriveThruRPG ~Free Maps and Assets ~Current Project~

    My web novels
    Instagram handle: instagram.com/omrihope
    -------------------------------------------------------------------------------------------------------
    ~The heavens declare the glory of God;
    the skies proclaim the work of His hands.
    Day after day they pour forth speech;
    night after night they reveal knowledge.
    ~ Psalm 19

  4. #4

    Default

    Quote Originally Posted by XCali View Post
    Still, making the ocean slightly more interesting will help the overall map without having to redo the land.
    Well, here it goes!

    ### Latest WIP ###
    A-Fenda---Mapa07.png

    For now I'll let it rest a bit — the next step is a little more complicated. Since the areas are supposed to be unknown to the players, and the map is going to be hang on the wall of the shop, we'll develop a new script (perhaps a runic one), so people can stop by and try to crack the code as they come to play: we're going to spread some of the letters/text among the adventures, so the characters can decypher the whole map bit by bit.

    Here's my first sketch of the script:

    runes.png

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •