New sketch! Battle Map for encounters on the road.
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I can do that. Thank you very much!
New sketch! Battle Map for encounters on the road.
img052.jpg
Thank you for that. I'll work on making them look more dug out.
This sketch was about wanting to put a car into a tree as well as improving on the foundations of old buildings.
BM Road.jpg
These are some fun pieces. The impact craters on the first map are great.
Cheers,
-Arsheesh
A whole bunch of generic Battlemaps for the campaign. Still many more left to draw.
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Last edited by LunaticDesign; 11-26-2019 at 12:55 PM.
Now those are craters!
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Thank you, hopefully I don't mess them up too much when I color them in. I'll work on shading the outside much less. though I'm also trying to do more shading in ink before coloring. I hope that it works well in post.
Some new maps waiting to be colored.... I'm developing one heck of a back log.
Training Day Sewer.jpg
Training Day Crypt 1.jpg
Training Day Crypt 2.jpg
Cleaning out some of the back log. for some reason Photoshop starts to lag the longer than I work. Purging hasn't had any noticeable effect.
Training Day Sewer.jpg
Training Day Crypt 1.jpg
Training Day Crypt 2.jpg
Just do your ink shading on a separate layer so you can still easily mask out the main shapes. If you're hand drawing, draw the ink shading in blue or red, because you can use alpha layers to rapidly select it and then move it to a new layer and turn it black.
I know what you mean with Photoshop, I stopped using it and went to start coloring in Clip Studio Paint and found it was way easier on my system. I just didn't need all the bells and whistles Photoshop runs in the background to color in inks and the other simple raster art tasks I do.
Honestly man don't stress yourself out over the colors, the maps are amazing in Black and White as it is, your players should be thrilled to have access to this kind of creative space customized to them. Your latest three interior building designs are all awesome in their own ways.
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