Welcome to the Challenge LindaJeanne, I foresee sharks with lasers!!
Welcome to the Challenge LindaJeanne, I foresee sharks with lasers!!
My Battlemaps Gallery http://www.cartographersguild.com/al...p?albumid=3407
Last edited by LindaJeanne; 02-23-2020 at 09:06 AM.
A much more interesting shape than where you started, plus the hex grid will stand it apart from the other grid maps.
Looks good.
I agree, the shape is great and I also like the hexgrid. But, if it is possible with the program you are using, I think it would look even better with the grid not showing on top of the walls.
My Battlemaps Gallery http://www.cartographersguild.com/al...p?albumid=3407
OK, fixed upload
### Latest WIP ###
Edit: I thought I had fixed how it was clinging to the top of the image area, but apparently not. Next time!
...And, I've let the entry/exit dive-bell-type-pool slip underneath the floor and out of sight again. Why do I not notice these things until after I post? lol.
Oh! I should probably note the water, floor and bed textures are from https://www.textures.com.
Last edited by LindaJeanne; 03-01-2020 at 09:20 AM.
I like the layout so far.
I have never used battle maps as a player, but I think I'd even remove the grid not only from the walls but also from objects that are not really meant to be "walkable" either. Not the water, but maybe the tables/chairs?
But who knows, maybe they are to be used in the battle!
But: I'd liked the version without the bevel/highlight effect on the hex grid more than the last version. It's nice to have the grid for orientation, but in the recent versions it seems to stand out a little bit too much.
(Noticing things only after posting - ha, it always happens to me as well. I think it helps to see the picture in a new surrounding (colors etc) other than your graphics software).
My Battlemaps Gallery http://www.cartographersguild.com/al...p?albumid=3407