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Thread: Feb/Mar '20 Lite Challenge: Derelict Undersea Dome

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    Guild Journeyer LindaJeanne's Avatar
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    Default Feb/Mar '20 Lite Challenge: Derelict Undersea Dome

    Ok, let's see how this goes

    An initial rough sketch:

    ### Latest WIP ###

    roughSketch.svg.png

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    Community Leader Bogie's Avatar
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    Welcome to the Challenge LindaJeanne, I foresee sharks with lasers!!

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    Guild Journeyer LindaJeanne's Avatar
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    Quote Originally Posted by Bogie View Post
    Welcome to the Challenge LindaJeanne, I foresee sharks with lasers!!


    Another rough sketch:

    ### Latest WIP ###

    roughSketch03.svg.png

    This scale is difficult for me -- it took me a while to start with an idea that would actually fit in just a battlemap (rather than starting at a much larger scale and then making a battlemap out of a segment of the finished large-scale map).
    Last edited by LindaJeanne; 02-23-2020 at 09:06 AM.

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    Guild Journeyer LindaJeanne's Avatar
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    Ok, this is starting to come together now. Hopefully this will be the last major structural/layout change, and I can begin focusing on details.

    a GURPS style hex battle map seemed more appropriate to the geometry than a D&D style square grid.

    ### Latest WIP ###

    SketchThree.png

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    Guild Journeyer TimetoDraw's Avatar
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    A much more interesting shape than where you started, plus the hex grid will stand it apart from the other grid maps.

    Looks good.

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    Community Leader Bogie's Avatar
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    I agree, the shape is great and I also like the hexgrid. But, if it is possible with the program you are using, I think it would look even better with the grid not showing on top of the walls.

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    Guild Journeyer LindaJeanne's Avatar
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    Quote Originally Posted by TimetoDraw View Post
    A much more interesting shape than where you started, plus the hex grid will stand it apart from the other grid maps.

    Looks good.
    Thanks!

    Quote Originally Posted by Bogie View Post
    I agree, the shape is great and I also like the hexgrid. But, if it is possible with the program you are using, I think it would look even better with the grid not showing on top of the walls.
    Thanks for the feedback, I think you're right .

    ### Latest WIP ####

    SketchFour.png

    Starting to add some textures, which is new territory for me. I usually go for an "antique hand-drawn" aesthetic, which tends not to be very sci-fi.


    Arg! Whoops, exported more than just the page. Fix coming soon...

  8. #8
    Guild Journeyer LindaJeanne's Avatar
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    OK, fixed upload

    ### Latest WIP ###

    SketchFive.png

    Edit: I thought I had fixed how it was clinging to the top of the image area, but apparently not. Next time!


    ...And, I've let the entry/exit dive-bell-type-pool slip underneath the floor and out of sight again. Why do I not notice these things until after I post? lol.

    Oh! I should probably note the water, floor and bed textures are from https://www.textures.com.
    Last edited by LindaJeanne; 03-01-2020 at 09:20 AM.

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    Guild Journeyer Yrda's Avatar
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    I like the layout so far.
    I have never used battle maps as a player, but I think I'd even remove the grid not only from the walls but also from objects that are not really meant to be "walkable" either. Not the water, but maybe the tables/chairs?
    But who knows, maybe they are to be used in the battle!

    But: I'd liked the version without the bevel/highlight effect on the hex grid more than the last version. It's nice to have the grid for orientation, but in the recent versions it seems to stand out a little bit too much.

    (Noticing things only after posting - ha, it always happens to me as well. I think it helps to see the picture in a new surrounding (colors etc) other than your graphics software).

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    Community Leader Bogie's Avatar
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    Quote Originally Posted by Yrda View Post
    But: I'd liked the version without the bevel/highlight effect on the hex grid more than the last version. It's nice to have the grid for orientation, but in the recent versions it seems to stand out a little bit too much.
    I agree, in my maps I keep the grid in the background and minimized. (of course it is your map, make it your way)

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