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Thread: My "small" project about designing inns

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  1. #1

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    Some other things to keep in mind with Inn/Taverns:
    • If the place severs food, you'll need a kitchen
    • If the place severs ale/wine, you'll need storage
    • Consider the Inn as meeting hall too, do you need banquet rooms
    • Does the help live there too? Do they have better lodgings?
    • Are these "rich" and "poor" quality rooms?

    Just some thoughts. Good work though. Looking forward to seeing more!

  2. #2
    Community Leader jfrazierjr's Avatar
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    For the attic one, you might want to consider some type of hoist system also to be able to move large items (such as those crates) far more easily... its generally pretty hard for one person to walk up a ladder with a 100+ pounds of dead weight in his arms over his head.... Lot's old hay barns used to have a simple hand pulley winch type system over the door way on the upper levels for bringing up hay bails and other feed supplies.
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  3. #3

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    Quote Originally Posted by Redstar View Post
    Some other things to keep in mind with Inn/Taverns:
    • If the place severs food, you'll need a kitchen
    • If the place severs ale/wine, you'll need storage
    • Consider the Inn as meeting hall too, do you need banquet rooms
    • Does the help live there too? Do they have better lodgings?
    • Are these "rich" and "poor" quality rooms?
    Just some thoughts. Good work though. Looking forward to seeing more!
    As you see, right now we have floorplans for the residences of the staff, so we know where "The help" lives. If you have followed the series on the blog, you might remember the first post where we discuss what is server. For the main inn building, we have several levels, both underground and aboveground with dedicated purposes.

    I started to map them from the top levels. You can see some progress in the blog post called: How to design an inn: Top levels of the tower. If you remember the maps of the outside you see that the building has some small tower and how it works was discussed before. Mostly because I decided against adding its supporting walls to lower levels.

    As you see, the images for the top 2 levels aren't included here (only on the blog), since they aren't that good, mostly because the size of the tower and the size of the map made it hard to add too much good details, but with this area you can see one luxury suite for the rich, with short explanation about why it looks like this. Which can be a bit of "tutorial" for the newbies.

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