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Thread: [CC3/DD3] Old School Dungeon Maps: The Castle of the Mad Archmage

  1. #1

    Wip [CC3/DD3] Old School Dungeon Maps: The Castle of the Mad Archmage

    Greyhawk Grognard Joe Bloch is doing this really cool old school Castle Greyhawk-esque mega dungeon called The Castle of the Mad Archmage.

    I decided to try mapping this out in classic retro old school module blue and white using the December 2007 Cartographer's Annual. Here are the first two maps (the northeast and southeast sections of level two). I hope to have the last two map sections (northwest and southwest) completed by Sunday. I intend to paste all four maps together for a single "giant poster" PNG when I'm done as well.
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    Last edited by jaerdaph; 02-18-2009 at 12:34 PM.
    jaerdaph
    JUST ADD HEROES An ICONS Superpowered Roleplaying Game Blog by Joe "jaerdaph" Bardales

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    Community Leader Facebook Connected Steel General's Avatar
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    Brings back lots o'memories from my early gaming days. Nicely done!
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



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    Thanks, guys. It's nice to be back.
    jaerdaph
    JUST ADD HEROES An ICONS Superpowered Roleplaying Game Blog by Joe "jaerdaph" Bardales

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    Community Leader NeonKnight's Avatar
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    Welcome Back Jaerdaph!

    Have some REP for some cool Oldschool Maps!
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  6. #6
    Guild Journeyer
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    I always wondered why they chose that blue color for some of the maps in those old modules. Still brings back memories though. I like it, though it does seem rather random. That's ok if it's supposed to be random, but it lacks a sense of overall design. Not that I know anything about overall design.

  7. #7

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    Quote Originally Posted by wormspeaker View Post
    I always wondered why they chose that blue color for some of the maps in those old modules. Still brings back memories though. I like it, though it does seem rather random. That's ok if it's supposed to be random, but it lacks a sense of overall design. Not that I know anything about overall design.
    That is a good question - why did they choose that blue (as opposed to say black)?
    jaerdaph
    JUST ADD HEROES An ICONS Superpowered Roleplaying Game Blog by Joe "jaerdaph" Bardales

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    Community Leader Facebook Connected torstan's Avatar
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    Apparently it was almost impossible to photocopy.

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    Quote Originally Posted by torstan View Post
    Apparently it was almost impossible to photocopy.
    Interesting, especially since this was still the pre-Internet, pre-bit torrent sites era.
    jaerdaph
    JUST ADD HEROES An ICONS Superpowered Roleplaying Game Blog by Joe "jaerdaph" Bardales

  10. #10
    Professional Artist Turgenev's Avatar
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    Frank Mentzer over at the Dragonsfoot boards mentioned that that colour of blue was difficult to photocopy and TSR was worried about pirate copies. Nice maps, jaerdaph.

    Things have been a bit crazy on my end of things so I haven't been around here much recently but it's funny because I got a dungeon map done and I went with the old school blue theme as well (without seeing yours). Great minds think alike.

    Considered yourself repped!
    Cheers,
    Tim

    Paratime Design Cartography

    "Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx

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