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Thread: Middle Earth DEM Project

  1. #171
    Guild Adept monks's Avatar
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    Here's the metadata for the Vector frame quadrant we are using. All the exports get clipped to this.

    FILENAME=E:\ME-DEM\VERSION_1.0\VectorFrame.shp
    DESCRIPTION=VectorFrame.shp
    AREA COUNT=1
    LINE COUNT=0
    POINT COUNT=0
    UPPER LEFT X=-411.375
    UPPER LEFT Y=2000348.034
    LOWER RIGHT X=2000311.377
    LOWER RIGHT Y=-348.038
    WEST LONGITUDE=1° 43' 24.7340" W
    NORTH LATITUDE=18° 05' 26.4494" N
    EAST LONGITUDE=17° 01' 23.2164" E
    SOUTH LATITUDE=0° 00' 11.3350" S
    PROJ_DESC=UTM Zone 31 / NAD83 / meters
    PROJ_DATUM=NAD83
    PROJ_UNITS=meters
    COVERED AREA=1545499 sq mi



    I'm working on some significant improvement today. I'd really like to get these in guys of poss,...

    Oshyan is reinstating the galleries- he did say the has the dev images archived. We may have a Joomla upgrade.

    monks

  2. #172
    Community Leader Facebook Connected Steel General's Avatar
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    Quote Originally Posted by Redrobes View Post
    Since the shire is supposed to be about where I live and I am at 52 deg north and ME is based on our world then it seems to be that radius is 6371km so thats 3922km at 52 deg so circumference would be 24645 and the map is 4000km across so that's 58.43 degrees of map in the middle. I don't know our map projection tho.
    This reminded me of a map I stumbled across the otehr day when looking for some inspiration. I'm sure you've probably seen it before but here's the link.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  3. #173
    Guild Adept monks's Avatar
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    running the render now guys for the update. No more modeling work on this now...

    monks

  4. #174
    Guild Adept monks's Avatar
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    Yeh Steel General I've seen that one before. It's kind interesting, especially as we have ideas to use real world dems (terrain models) on a future version . The problem with going to far with this direct comparison is that if you try and force Middle Earth timeline into the real earth timeline you find yourself back in an ice age. That's great news if you'e simply looking at the coastline- it fits better because the sea level is lower. But one major oversight is the fact all that water has to go somewhere. It ends up as a mile high ice sheet covering the UK down to somewhere like Oxford. As that is where Hobbiton The Shire is, that's not good news!

    monks

  5. #175
    Community Leader Facebook Connected Steel General's Avatar
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    Nope, not good at all...wouldn't want Bag-End as a big ice cube.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  6. #176
    Guild Adept monks's Avatar
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    ...but maybe that's why all hobbits have hairy feet? ha!

    This is a monster render. It's not going to be ready until tomorrow morning. We're talking a 17+ hour render. *If* we can use this tomorrow it'll be worth it.

    Oh yeh, finally got my full working WM 2.0 from Stephen today. YAY!

    monks

  7. #177
    Guild Adept monks's Avatar
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    Done! It's not perfect- there is one glaring oversight- but it's another significant improvement!

    This dem is already respanned to the correct vertical range. (there's an unspanned one in there as well as Render_02)


    http://www.skindustry.net/medem/file..._02_respan.hfz

    I'm going to work towards improving this again...
    *blur that border around the Misty quad.
    *fix the oversight I mentioned.
    *couple of other little modelling jobs
    *get the stone fields in.

    I'll probably tinker a lot with this as well...ooooh mi little tinkers

    ...onwards!...

    monks

  8. #178
    Administrator Redrobes's Avatar
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    Cool. Started running the new one today - got about an hour in and thought, hang on I didnt take out the respan fix. So had to restart. Going again and looks good so far. Gimme another 5 hrs or so.

    Whats this stony region here. I am guessing that its a raised bit of land with sufficient height to be textured as rock.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  9. #179
    Administrator waldronate's Avatar
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    Should be The Brown Lands. The gardens of the Entwives destroyed during one of the inter-war periods by the bad folks. Now a wasteland but should be more brownish than grayish. See http://www.tuckborough.net/plains.html for a description and references.

  10. #180
    Administrator Redrobes's Avatar
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    Thanks Waldronate, I think that ought to be fairly easy to fix up. My worry is that theres a thousand little errors like that all over the map from my texturing. I'll have to go through the map with Monks and get the lowdown on what all the places are. I am the doppleganger of Middle Earth fandom.

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