Page 4 of 6 FirstFirst 123456 LastLast
Results 31 to 40 of 58

Thread: Feb / Mar '18 Light Challenge: Castleton Island

  1. #31

    Default

    Looking good.

  2. #32
    Guild Adept Tonquani's Avatar
    Join Date
    Nov 2017
    Location
    Cumbria, UK
    Posts
    400

    Default

    Quote Originally Posted by bkh1914 View Post
    This is looking really good!

    One minor point, there is a depth sounding at the 0 (zero) end of the meter scale and the result is a strange glyph.
    Thanks bkh1914, I'll get that sorted out for the next WIP. 😋

  3. #33
    Guild Apprentice
    Join Date
    Feb 2018
    Posts
    36

    Default

    This is so cool. I had guessed the scale to be a bit larger...maybe 5 statute miles covering what the map calls 1 mile. I like the town of Blink.

  4. #34
    Guild Journeyer elboe's Avatar
    Join Date
    Dec 2017
    Location
    Iowa, USA
    Posts
    153

    Default

    I really like the composition; including placement, coloring, labels, etc. Very nice looking map.

  5. #35
    Community Leader Bogie's Avatar
    Join Date
    Nov 2011
    Location
    Maine, USA
    Posts
    7,644

    Default

    Very authentic looking map!

  6. #36
    Guild Adept Tonquani's Avatar
    Join Date
    Nov 2017
    Location
    Cumbria, UK
    Posts
    400

    Default

    Quote Originally Posted by Bogie View Post
    Very authentic looking map!
    Quote Originally Posted by elboe View Post
    I really like the composition; including placement, coloring, labels, etc. Very nice looking map.
    Quote Originally Posted by kenan View Post
    This is so cool. I had guessed the scale to be a bit larger...maybe 5 statute miles covering what the map calls 1 mile. I like the town of Blink.
    Quote Originally Posted by Daistallia View Post
    Looking good.
    Thanks everyone, I'm not really happy with loads of it, but I must be doing something right...

    ### Latest WIP ###
    Castleton Island.png


    Tide Diagrams added in the bottom left corner - not sure if I'll keep these as they probably require about 4-5 hours of work to get them looking good.
    Also, spent another couple of hours tonight doing soundings... getting tired of these - I need a way to automate them...

  7. #37
    Guild Adept Tonquani's Avatar
    Join Date
    Nov 2017
    Location
    Cumbria, UK
    Posts
    400

    Default

    ### Latest WIP ###
    Castleton Island.png

    So, we've added a couple of navigation aids (hopefully a few more to come), the tidal diagram in the corner is coming on nicely, and the soundings are making progress (albeit slowly).

    Still to do:
    Finish the above
    More detail on coastal settlements
    A lot more labelling (I'm starting to struggle to find more names that seem to fit, but we will see how this gets on). I've taken to carrying a piece of paper and a pencil around with me and scribbling names down as they pop into my head; I would have no chance of remembering any of them when I am back at the computer

  8. #38
    Guild Adept bkh1914's Avatar
    Join Date
    Aug 2010
    Location
    Wisconsin
    Posts
    362

    Default

    I'm looking forward to seeing what new navigational aids you put in.
    (I have a few in mind, but I bet you've already thought of them.)

    And more soundings. Yah, they're boring and tedious, but the map will look incomplete until they are completed.

  9. #39
    Guild Adept Tonquani's Avatar
    Join Date
    Nov 2017
    Location
    Cumbria, UK
    Posts
    400

    Default

    Quote Originally Posted by bkh1914 View Post
    I'm looking forward to seeing what new navigational aids you put in.
    (I have a few in mind, but I bet you've already thought of them.)

    And more soundings. Yah, they're boring and tedious, but the map will look incomplete until they are completed.
    Thanks bkh1914, yes, more soundings are on the list...

    Just out of interest, would you say that the density of soundings in the North West corner is sufficient???

  10. #40

    Default

    Very well done. Yes, more soundings, especially in the shallows, but I'd vote for this one as is right now, hands down.

Page 4 of 6 FirstFirst 123456 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •