Page 7 of 8 FirstFirst ... 345678 LastLast
Results 61 to 70 of 80

Thread: The Ganador thread - really digging down on details

  1. #61
    Guild Expert
    Join Date
    Jan 2016
    Location
    Canada
    Posts
    1,499

    Default

    I absolutely love the way you’ve done the water in the sidebar, would love to see a tutorial on this one day... Nice work as always.

  2. #62

    Default

    Some of the labels on the map look like the white behind them needs to be a bit less translucent to make them stand out more/easier to read.

  3. #63
    Community Leader Facebook Connected tilt's Avatar
    Join Date
    May 2010
    Location
    Trelleborg, Sweden
    Posts
    5,787
    Blog Entries
    2

    Default

    holy moly... what a beautiful work you've done - love every bit of it two questions to your naming that pops up. (I like the labels on the map too) ... 1. The underbelly.. the houses seem so nice for something named so.. not nice ... the thousand taverns, but I see but one? .. lovely copplestone pattern, and I like the green patches on it.. very nice. Amazing map
    regs tilt
    :: My DnD page Encounter Depot free stuff for your game :: My work page Catapult ::
    :: Finished Maps :: Competion maps - The Island of Dr. Rorshach ::
    :: FREE Tiles - Compasses :: Other Taking a commision - Copyright & Creative Commons ::
    Works under CC licence unless mentioned otherwise

  4. #64
    Guild Expert rdanhenry's Avatar
    Join Date
    Mar 2009
    Location
    California
    Posts
    1,612

    Default

    "Thieve's Guild" should be "Thieves' Guild".

    The label style is looking good.

  5. #65
    Guild Expert Facebook Connected Caenwyr's Avatar
    Join Date
    Apr 2012
    Location
    Flanders, Belgium
    Posts
    1,276

    Default

    Quote Originally Posted by rdanhenry View Post
    "Thieve's Guild" should be "Thieves' Guild".

    The label style is looking good.
    No no, you misunderstand, this is actually a Guild made up of just one Thieve (Not "thief" as you might have seen it misspelled by those not in the know), so I was right!

    I'm joking of course. Thanks for pointing it out!
    Last edited by Caenwyr; 06-02-2020 at 11:11 AM.
    Caenwyr Cartography


    Check out my portfolio!

  6. #66
    Guild Expert Facebook Connected Caenwyr's Avatar
    Join Date
    Apr 2012
    Location
    Flanders, Belgium
    Posts
    1,276

    Default

    Alright, another update!

    A ton more labels, and a few really bad puns and alliterations.

    Also, the legend box is gone, so I started drawing in the islands it used to overlap too! I'm sort of working on two fronts right now, all pistons firing.

    Ganador - Sahwyn Island (24).jpg
    Caenwyr Cartography


    Check out my portfolio!

  7. #67

    Default

    This map has so much details. Zooming in and ‘wandering around’ is a delight and really shows all the hard work you put into it. Great job!

  8. #68
    Guild Expert Facebook Connected Caenwyr's Avatar
    Join Date
    Apr 2012
    Location
    Flanders, Belgium
    Posts
    1,276

    Default

    Quote Originally Posted by Dimension Door View Post
    This map has so much details. Zooming in and ‘wandering around’ is a delight and really shows all the hard work you put into it. Great job!
    Thanks DD! So glad you seem to like it

    OK, here's another update. I inked in the last bit (blue lines in my previous post), then dropped some colour into it and finally shaded the hell out of the place.

    Also, I know this is super detailed nonsense, but I slightly changed the drop shadow of the fish market so it now has an open floorplan, and I added a few rivulets of blood flowing into the sea. I thought of adding an expanding red cloud in the water too, but that would be a bit too much. I experimented with sewers flowing into the bay too, and came to the same conclusion: it might be more realistic, but it just ain't pretty

    Ganador - Sahwyn Island (25).jpg
    Caenwyr Cartography


    Check out my portfolio!

  9. #69

    Default

    It is subtle but I really like the blood effect you added by the fish market.

  10. #70

    Default

    Amazing textures and shadows!
    My website (commissions open)
    My LinkTree (to find me everywhere)

Page 7 of 8 FirstFirst ... 345678 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •