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Thread: Village Map - Iso (bird's eye)

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    Guild Master Falconius's Avatar
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    That's an inherent problem with isometry. The trees getting smaller is an illusion, probably caused due to their very organic shapes and our brain tricking us into thinking that, whereas it cant really do that with the very geometric shapes of the houses. To me, almost all isometric perspective maps don't feel right (it wasn't always the case for me, it developed as my understanding of perspective got deeper and more ingrained). That said it is a map and isometry preserves the distances between points as well as has the advantage of keeping the things in the "background" just as clear as the things in the "foreground", things which, for a map, is generally more important than pictorial realism IMO.

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    Guild Journeyer Bretton's Avatar
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    Quote Originally Posted by Falconius View Post
    That's an inherent problem with isometry. The trees getting smaller is an illusion, probably caused due to their very organic shapes and our brain tricking us into thinking that, whereas it cant really do that with the very geometric shapes of the houses. To me, almost all isometric perspective maps don't feel right (it wasn't always the case for me, it developed as my understanding of perspective got deeper and more ingrained). That said it is a map and isometry preserves the distances between points as well as has the advantage of keeping the things in the "background" just as clear as the things in the "foreground", things which, for a map, is generally more important than pictorial realism IMO.

    Hm, I'm not sure about that. Although I can undestand your point that some projection systems may be tricky, isometric projection is a quite straight forward one, and its rules are pretty easy as well. The disruption in isometry happens in angles, not in lengths, although maybe that "illusion" you speak about may happen in some vertical formats.

    I think my perception problem in this particular case comes from the fact that trees have not been drawn in isometric projection. And neither has the landscape or at least key parts of it (the ravine, the cliffs). Of this I'm almost positive, as you should be seeing the top of the trees and hills if you were to follow the rules of isometry. And the general layout seems to follow the rules of linear perspective. I think the weird feeling I spoke of comes from this combination of elements in isometric projection and elements in linear perspective.

    Of course, this does not mean the drawing is not a great one.

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    Guild Master Falconius's Avatar
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    Quote Originally Posted by Bretton View Post
    I think my perception problem in this particular case comes from the fact that trees have not been drawn in isometric projection. And neither has the landscape or at least key parts of it (the ravine, the cliffs).
    Hmm... Yes that's a very good point. It's pretty interesting the way this affects the perception of the work. Glad you were able to pin point that.

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