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Thread: 3d scan of imperfect globe to a 2d Equirectangular Projection

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  1. #8
    Guild Expert johnvanvliet's Avatar
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    if the 3d sphere looks good in Meshlab then it will look good in Blender
    now the xyz rotation might be off but the is easy to fix


    then exporting a equirectangular projection is also rather easy

    so first when you view it in blender dose it look fine or all mixed up ?

    if it looks fine then all you need to do is "bake" the texture to a second sphere that is UV mapped to a sphere and not UV islands
    Last edited by johnvanvliet; 11-03-2018 at 02:51 AM.
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