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  1. #1
    Administrator Redrobes's Avatar
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    I might have said previously that I collect a few of Syd Meads artwork in books and publications and he has a number of sketch books that are quite difficult to get hold of but I have some. In there he has a number of sketches where he leaves the construction lines on them too and its very interesting to see them. Some of them are high perspective in a similar vein to your image.

    Compare this one for example:
    https://sydmead.com/syd-mead-2010-command-center/
    or another
    https://sydmead.com/syd-mead-aliens-sulaco-interior-03/
    ohh I found another even more striking example:
    https://sydmead.com/syd-mead-aliens-sulaco-interior-02/
    (Using spirit pens ! Anyone tried to use them ? I did once and they are impossibly hard.)

    So I think the idea is very old and very powerful and it does create some wonderful immersive interior designs and vistas that have a certain feel about them - which I like !
    Last edited by Redrobes; 02-15-2023 at 06:08 PM.

  2. #2
    Guild Expert Facebook Connected Caenwyr's Avatar
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    Quote Originally Posted by Redrobes View Post
    I might have said previously that I collect a few of Syd Meads artwork in books and publications and he has a number of sketch books that are quite difficult to get hold of but I have some...
    Oh man, that command center is awesome! I can picture myself sitting there, pushing a million buttons (and wrecking the mission, undoubtedly) and look cool as heck in the process!

    Oh by the way, I managed to get a few more hours of work on this one. I'm going super detailed here, so I'm moving slowly but steadily. I'm glad I didn't decide to detail every single brick this time, that would have caused a major headache. keeping a consistent height to the bricks is easy enough, but keeping them at a constant width, visually speaking, is hellish. Just look at the completely inadequate merlon widths to get an idea of how I would fare drawing bricks. Narrow bricks close by, super elongated bricks at the furthest edges. Silly.

    Anyhoo, the main structure is done now, I just need to add a bunch more vertical "ticks" to suggest bricks and of course I overdid it with that one tiny roof and now I had to add a ridiculous amount of roof tiles to the tower and the main keep. Remember I just said I wouldn't detail the bricks and now I'm going all-out on the roof tiles? Yeah... I'm not very smart.

    Another thing I did! I noticed that some linework artists tend to use thicker linework on the "back edges" of objects. You know, those edges between sides you can see and sides you can't. It helps viewers get a feel for the shape of the object. I've seen it all over and I tried to emulate it here, probably very poorly. What do you guys think about my execution? Is it even worth doing? It's not very time consuming (compared to all the rest) but if it makes it worse rather than better, I better cut it out. It's on a separate layer for now so I can easily remove it.

    Click image for larger version. 

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    Last edited by Caenwyr; 02-17-2023 at 08:21 AM.
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  3. #3
    Guild Expert Facebook Connected Caenwyr's Avatar
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    Hi peeps! Here's the next update:

    Click image for larger version. 

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    Caenwyr Cartography


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