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Thread: Fractal Terrains Error when using Incise Flow

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  1. #1

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    Quote Originally Posted by waldronate View Post
    prescale editing is associated with the fractal function part of the calculations and binary worlds don't use the fractal part, so there's not much that can happen there.
    So what is the next best option? Adjusting with just Land Offset?

  2. #2
    Administrator waldronate's Avatar
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    Quote Originally Posted by Khaalis View Post
    So what is the next best option? Adjusting with just Land Offset?
    When you've used Burn In To Surface to convert your binary input to an offset, then Land Offset is your choice. With roughness at 0, you won't see any editing in the prescale offset channel.

  3. #3

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    Ok, so I found that I can't do Fractal Noise, I need to do Calculate Height Field. I'm now getting this:
    Click image for larger version. 

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    From here I think I need to hand paint or try changing the seed?

  4. #4
    Administrator waldronate's Avatar
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    Quote Originally Posted by Khaalis View Post
    From here I think I need to hand paint or try changing the seed?
    It depends on what you want. If you have specific placement in mind for mountains, the "CSU Johnsondale" and "Muna Workshop" discussions here at the guild offer good information on using masks for coastlines and masks for mountains as with the CSU Johnsondale one or starting from multiple contour levels as mbartelsm did for his Muna map.

    If you don't have particular mountain or river placements in mind, random is as good an anything.

  5. #5

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    So this is what I've gotten from randomly applied cloud filters so far.
    Click image for larger version. 

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    I am looking for a few tips:
    1) How to reduce the overall amount of height. Currently too much of the land is still very high elevation (light greys).
    2) How to smooth out the effect of the filters. Right now its very choppy and swirly. Would layering on more cloud filters help smooth this out or should I rely just on Wilbut to help smooth out the terrain?

    Thanks!

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