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Thread: Ties That Bind - Sewer Map Redux

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  1. #1
    Guild Member Facebook Connected Big Mac's Avatar
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    Quote Originally Posted by JPQuinn View Post
    Step 6: Details - Round 2

    In this step I have added an entrance ladder, cistern grate at the bottom of the large pool, and 3 shaded and glowing areas to represent the area of the three main traps.

    Click image for larger version. 

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    Since this is a page map (something for the GM to look at quickly to say "hey, there's a room with a door"), not so much an encounter map (with room furnishings and deeper decorations), I think the major elements have been covered and the "drawing stages" of the map are done. One or two more steps and this one will be done!
    Very nice. I'll need to get this printed out and put with my Blackmoor books (or get it printed out big and make it into a poster).

    Your style reminds me a bit of the 2.5D dungeon map tiles created by theDMG and DM's Craft. I wonder if it would actually be possible to build your sewer system, using their methods.

    One thing I am wondering (if you are looking for constructive criticism) is if one feed in and one feed out is enough for a big city.

    Havard posted your map with a map of the surface of the city of Jackport superimposed on it and it looks like you need a sewer inlet going north and maybe a second inlet going west to provide enough drainage for the city. I wonder if your pipe leaving the west of the map could have a dogleg with a second branch going to the Old Market. I wonder if your original "straight stairway into the sewer" could be an other sewer going west towards the House of Father Aeris, with the new improved ladder coming down from an inspection manhole in a long sewer.
    Last edited by Big Mac; 11-12-2014 at 04:25 PM.
    David "Big Mac" Shepheard
    New to cartography and seeking advice - eventual goal to make a large number of maps for the many worlds of the Spelljammer Campaign Setting

  2. #2
    Publisher Facebook Connected JPQuinn's Avatar
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    Quote Originally Posted by Big Mac View Post
    Havard posted your map with a map of the surface of the city of Jackport superimposed on it and it looks like you need a sewer inlet going north and maybe a second inlet going west to provide enough drainage for the city. I wonder if your pipe leaving the west of the map could have a dogleg with a second branch going to the Old Market. I wonder if your original "straight stairway into the sewer" could be an other sewer going west towards the House of Father Aeris, with the new improved ladder coming down from an inspection manhole in a long sewer.
    Hi Mac,

    It's entirely possible to expand the map out further beyond its current limits. This is just a sectional snapshot of a piece of it that relates to the adventure. I got to see Havard's Jackport map, nicely done. There could be multiple levels of sewers, cisterns, and catacombs running under the city. My suggestion is to utilize the random dungeon tables found in either the 1E or 5E DMG to make some sprawling underground locations for your players to get lost in. The ladder in this map could be 2, 3, or even 4 "levels" below the surface (perhaps Jackport's sewers are to the Blackmoor campaign world as Waterdeep's Undermountain is to FG).
    JP Quinn
    Writer, Game Designer, Map Dabbler
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