I have heard it said that in the land of the blind, a one-eyed man is king. You never really hear about how in the land of the sighted, a man who wears completely backed-out goggles except for a tiny spot on each that is clear is ridiculed, do you? As a man who chooses to stubbornly limit himself via choice of tools, I'm going to enter this challenge. I'll show 'em all (please ignore the spittle)!
To make things a hair harder, I'll go for a palette that's probably particularly unsuited to my particular tools:
Terrain shape taken care of. Now on to the pretty coloring. I'm fond of the Wilbur V2 shader. I should be, I wrote it. If I set that shader, adjust the map edges to top=90, left=0, right=90, and bottom=0, I can get some nice color gradations. By using the first two colors as the sea color list, the next 4 colors as the altitude color list, and a little tweaking of the other shader parameters, I can get something that's a little bit visually interesting:
I'm not actually color-blind, just color-insensitive.
It looks quite fascinating at full size. What an interesting take you have on the theme
EDIT: What happens if you add a few more sister colonies around it - rivals even - a mold-war battle map!
Last edited by Mouse; 09-10-2016 at 09:23 PM.
That's the easy parts done. Now on to the hard parts: labels and other decorations.
Adding more features at this point would require reworking the map and that would take 10-20 minutes or so (a little longer because I piddled about with some extra smoothing and noise to get the rivers to look better). If I ever get around to scripting this stuff in Wilbur, then I might not be so concerned about tweaking shapes all that much.
LOL - I guess it shows that I haven't had time to play with Wilbur just yet, or I would have known it was a silly question
Last edited by Mouse; 09-10-2016 at 10:22 PM.