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Thread: donjon random dungeon generator

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  1. #1
    Guild Novice wolph42's Avatar
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    Hi drow,

    Thnx for the rep. I did notice the the source code and the license. However my perl skills are none existent, moreover that would also mean that I have to setup a website of my own (which I currently haven't). I can fully understand that you don't want to add features that are not widely in use, however I saw this request as a mutual benefit. Your output will make it much easier to use my tool and my tool will enable a user to create much more interesting dungeon that are graphically more attractive. Granted the latter does concern a bit of a hassle, but once you've got the lot running, you're golden.

    So indeed I would like to ask you to consider this extra feature, maybe in conjunction with a link to the MT forum and a short description of the possibilities it grants.

  2. #2

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    I would cry tears of joy if There was a way to import the random maps strait into MT.

    The thought of using one of your complex Gargantuan maps manually... makes me shudder. +50 to wolph42's idea

  3. #3
    Guild Novice wolph42's Avatar
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    Quote Originally Posted by Dustyrocket View Post
    I would cry tears of joy if There was a way to import the random maps strait into MT.

    The thought of using one of your complex Gargantuan maps manually... makes me shudder. +50 to wolph42's idea
    Thanks for the support post and also thanks for reminding me that I forgot to emphasize an important point:
    When using Maptools for this endavour, users aren't 'limited' to the use of MT with these maps. MT (Maptool) has the functionality to export the map as an png. Making the combo the ideal tool to create swift and cewl maps for any user!!

  4. #4

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    okay, i'll see what i can do. one line per row, tab separated cells, blank = fill, F = floor, D = door ?
    >>< drow ><<

  5. #5
    Guild Novice wolph42's Avatar
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    Awesomesauce!! And yes. Those are the codes. Might be useful to make a difference between a north south door and an east west door e.g. DN and DE

  6. #6

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    from your examples, should i be using DT, DB, DL, and DR instead?
    are things like secret doors and porticullises indicated differently, or do those all get lumped in as doors?
    Last edited by drow; 01-11-2011 at 02:16 PM.
    >>< drow ><<

  7. #7
    Guild Novice wolph42's Avatar
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    That would be even better. Though I'm unsure how that will turn out. Also for different types of doors you can use different D codes but I need to check which and how exactly. I'll get back to that.

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