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    Wip Second Map - Untitled

    This map is much more along the lines of what I'm hoping to get out of CC3 than my first experiment was. Like my other map, this is just me playing around more than a map I expect to use for anything. Hopefully it's obvious that I'm trying to emulate the more recent style of Dungeon Magazine maps (from the Paizo age), which IMHO are pretty clean and highly usable.

    Given that my interest is to actually display my maps during table-top play, it's important to me that they be uncluttered and readable (no "hey, what's this symbol here mean?")... thus the use of "classic" square doors, directional stair cases, etc. Pretty much all of these symbols (except for the obvious one) are custom, as is the map background. The tile-effect is also custom, but the floor texture is stock CC3.

    One question for the more learned than I... my effects didn't render quite the way I was hoping. The big image is my map as exported from CC3... the smaller one is a screen shot of CC3. You'll notice the darkness effect (black wall glow) is much more pronounced in the preview than the exported image... anyone know why this might have happened?

    Any suggestions on how I might improve my style?
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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ID:	2279   Click image for larger version. 

Name:	02 - Untitled - 20080106 (screenshot).PNG 
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ID:	2280  

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