Quote Originally Posted by jfrazierjr View Post
Yes.. that is much better IMHO. I understand about the bevel... it really depends on the map and how you plan to use it. For something like this which I assume is going to be a partial or full geomorph, using a bevel makes it "impossible" to turn to any orientation and look right. Typically, though, I would us a bevel for structures(castle interior walls) some times and "inner glow"/shadow type thingy other times.
Yeah, I came to that same conclusion that on some maps the bevel/glows would be perfect to use, just not in this case is all. Good example is like when I start learning to do towns and such as you pointed out structures.

Quote Originally Posted by jfrazierjr View Post
One final thing you might want to think about as you are doing the elevation in future revisions, in order to really sell drastically different elevations on the same map, you would want to go darker on at the base for the one with the most height. In this case, 10/15 is not that big a change enough to warrant it, but one at 10 and one at 30 would(and I would even go to 20 being cause for additional darkening).
I had this same exact thought yesterday when doing the map and had several different elevation changes and considered perhaps coming up with some kind of standard for myself as to the size of the stroke and GBlur to give a better foundation as to the change. For now I figured when I sit down and write this process out I will make a note of it.

You have been tons of help, really appreciate it