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Thread: Thinking Big - Torq's landgrab - choose a territory

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  1. #1
    Community Leader Torq's Avatar
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    Cool GP, 9 is yours. Great to have you on board. As regards time pressure, there is none. do the map in your own time.

    Great ideas about the inland sea power too.

    Torq
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  2. #2

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    So, I'm a bit confused here, what exactly goes down in this 'Thinking Big' hubub? Do we essentially just map that area and create for it some semblance of civilization?

    I'd be interested, depending on exactly what the goal is here, to take 18(with 17 and 23 just to nab the rest of the peninsula and not leave them a-lonely)

  3. #3
    Community Leader Torq's Avatar
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    Hi Venardhi

    The idea is eventually to map an entire rpg world, thats the "thinking big" idea, but thats the future. At the moment we have isolated a local region of a world so that we can collaboratively map it, using our own styles but maintaining continuity of features based on the map at the top of the thread.

    After this stage there will be options to map either the unmapped regional areas, or to zoom in and to begin mapping on a more local scale things that appear in existing maps, not necessarily ones that you did.

    Welcome on board, 18 is yours. It seems logical to include 17 and 23 too, as these dont have much land. Whenmapping you will need to collaborate with those mapping neighbouring plots, which at this stage inlcudes su liam and myself, so that things like roads and rivers meet up in the right places. Please see Neonknight's river map of the region also inthis thread.

    Torq
    Last edited by Torq; 04-01-2008 at 01:44 PM.
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    Sounds good, and is there a higher resolution version of the map out there or can I somewhat fudge the coastline?

  5. #5
    Community Leader Torq's Avatar
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    Neon posted the Fractal Terrains file in the thread "thinking big about guild maps". If you have FT you can get it straight from the horse's mouth as it were. If not dont worry about a bit of fudging. Try and keep to the shape as much as possible though.

    Torq
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    Software Used: Terranoise, Wilbur, Terragen, The Gimp, Inkscape, Mojoworld

  6. #6
    Community Leader Torq's Avatar
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    So we dont end up creating a whole lot of small, square, self-contained kingdoms, does anyone have any general cultural ideas, regional histories or other stuff of a general nature that jumps out at them from the map. We are not writing backstory but a few things might help with continuity between the maps.

    Torq
    The internet! It\'ll never catch on.

    Software Used: Terranoise, Wilbur, Terragen, The Gimp, Inkscape, Mojoworld

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    Quote Originally Posted by Torq View Post
    So we dont end up creating a whole lot of small, square, self-contained kingdoms, does anyone have any general cultural ideas, regional histories or other stuff of a general nature that jumps out at them from the map. We are not writing backstory but a few things might help with continuity between the maps.

    Torq
    Perhaps just breaking it into countries/kingdoms/whatnot and then allowing those groups to talk amongst themselves as far as where they would like to see their countries go.

    I threw something together (just because I'm silly like that) though:

    I imagine the northern territories(Brinsmerd and Lingemerd on my map) would be expectantly miserable and claimed mostly out of spite for the others rather than for viable farmland. A strong people, but wary, defensive and suspicious, cautious to take any gambles that might threaten what little they have. The richest would be those on the west(Shegral and Akron), the stronger militarily but oft bickering amongst themselves for their rich and fertile lands, grown more and more prone to high culture and swaggering. Saber rattling and not much more. The coastal regions(Orvaelos and Bruskos) would be wealthy, but not as strong as the western powers, relying mostly on their more advanced industry and the highly prosperous civilian trade fleets(as well as a strong military showing at the borders and on sea) to keep would-be land-grabbers at bay. Inland would be the poorer lands(mostly Groam, thanks to mountains protecting Orvaelos and much of the Brinsmerd border), threatened by an ever-growing sickness upon the land and the creatures and people upon it. Much military might is spent simply keeping it at bay, the only consolation being that no one much wants the responsibility of containing it so they don't have to watch their backs. Naturally this breeds a hard and bitter people, the strongest in the land to hear them tell of it.
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