Messing about to get Map3 out. Playing with some new ideas which worked out ok. Still learning how to drive GTS...
You're a genius.
I've got a thread started for area 27 in the WIP forums... figured it'd get more feedback over there.
-IG
I like what you've done with the river valleys. Interesting.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
Well its a bit of a botch job really as I didn't tell it about whats the other side of the borders so its made rivers which head off to the nearest edge so they are not lining up very well with anything else - including my tile 2 image. Also I am running from the law with the obvious river violation there. But its better than the plain ole brown tile.
I was playing with a new idea to cut down on these little pools of water that I keep getting. Because I run a full water flow on top then anywhere where there is a local minima I will get a pool unless I turn on the permeability or evaporation and hope that the amount of these beats the rainfall. Now in cold areas the rain is quite high and the evap is low. It would be better for the program to cut a channel out and unload this water into the channels that get to the sea. So I found a way to do that and on the preview it was all clear but there must have been some small amount of water left in it because the texturer has picked that up and put some small pools in all over the place. A bit more tweaking and I think I can finally rid myself of this local minima pool problem. It has a nice side effect of generating longer and thinner rivers too which is a bonus.