Page 5 of 29 FirstFirst 12345678915 ... LastLast
Results 41 to 50 of 288

Thread: My Dungeon Maps

  1. #41
    Community Leader Facebook Connected Badger's Avatar
    Join Date
    Feb 2008
    Location
    Morton, TX
    Posts
    1,473

    Default

    any chance of a tutorial on your process??

  2. #42
    Professional Artist Turgenev's Avatar
    Join Date
    Apr 2008
    Location
    Toronto, Canada
    Posts
    872

    Post

    Quote Originally Posted by RPMiller View Post
    The rooms are "convexing" due to the shadow. Can you reverse the direction of the shadow or remove it altogether?
    I see no problem with the shadow (especially in the larger hi-res version of the image) - it is an effect I have used from time to time (with mixed reactions). But since I'm in a good mood , so how about this (I took the liberty of removing the grid as well)...

    Cheers,
    Tim

    Paratime Design Cartography

    "Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx

  3. #43
    Professional Artist Turgenev's Avatar
    Join Date
    Apr 2008
    Location
    Toronto, Canada
    Posts
    872

    Tutorial

    Quote Originally Posted by delgondahntelius View Post
    any chance of a tutorial on your process??
    Here's a quick tutorial I have posted elsewhere but I've updated since...

    Obviously I am using Photoshop to do my maps so it is a requirement (or something similar like GIMP). Here's a quick outline of what I do...
    1. I have my map grid on one layer.
    2. I then add a new layer above it that is coloured black. I then make the black layer transparent so I can see the grid underneath it.
    3. With the select tool, I mark the area I want to be a room or corridor. I then delete the selected area from the black area. Voila I now have a room where the grid underneath it is visible. I repeat this process until I get the look I want.
    4. I add the doors, stairs, statues, etc to their own layers (usually between the black layer and the map grid).
    5. I turn the black layer's transparency back to 100% so you can't see through it. Now the map grid is only visible where the rooms/hallways are. Then I select the empty space of the dungeon rooms with the magic wand tool. I inverse the selection so it wraps itself around the walls instead (that's a handy trick). This is easier than trying to select every little area on the walls (especially when sections of the walls aren't connected to each other). Obviously you may want to do this on a duplicated version of the layer (saving the original in case you need it at a later date).
    6. Once the wall area is selected, I then add the texture (Fill option under Edit), then I add a black outline to help show the rooms better (Stroke option under Layers --> Layer Style) and then I add the Ripple effect (Filter --> Distort --> Ripple). There are three choices for the type of ripples: small, medium and large. There is also a sliding scale that determines how strong these ripples are rendered. I often use medium ripples with a value between 60 to 100%. It depends on what look I'm going for. For caverns I might use large ripples with a value of over 100%.
    7. I add the numbers to the rooms.
    8. On a new layer above the dungeon textured layer, I draw a area around the dungeon with the lasso tool. This has made a squiggly line around the dungeon. I then inverse the selected area so it selects the area outside the dungeon and not the dungeon itself. I sometimes add a feather effect to this selected area (not much when I'm drawing it freehand with the lasso tool). I add white the the selected area. While this area is still selected, I add a ripple effect and that's how I do the white cloudy area that surrounds the dungeon.
    9. I save this whole process as a photoshop file (psd file) so I can preserve the layers and various effects. When the map is ready, I do a 'Save for Web' to get the large JPG version (for a low res version). Then I merge all the visible layers into one layer, change the size to 600 pixels wide (usually) and do another 'Save for Web' but this is the small version. Once I have my two jpg files, I undo the size change & layer merge and resave the file as a psd file (just in case).
      Edited to Add: The reason I merge all the layers before I make the smaller jpg file is if you just resize the image, then all of the Stroke sizes will be out of wack. The image size changes but the Stroke sizes do not change in relation to the image size. Course you could just merge individual layers that have the Stroke Effect but I find it much easier to do a Merge Visible and then undo it when I want my layers back.
    That's my usual process. I hope this makes sense. This doesn't count the tweaking I do here & there to get the right look. I hope I haven't forgotten anything or left a step out here & there. Feel free to ask any questions.
    Last edited by Turgenev; 05-09-2008 at 01:09 PM. Reason: Added new info
    Cheers,
    Tim

    Paratime Design Cartography

    "Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx

  4. #44
    Community Leader Facebook Connected Badger's Avatar
    Join Date
    Feb 2008
    Location
    Morton, TX
    Posts
    1,473

    Default

    what version of PS ...?

  5. #45
    Guild Journeyer
    Join Date
    Sep 2007
    Location
    Oklahoma City, OK USA
    Posts
    112

    Default

    I've used most of these shortcuts since Photoshop 4. Yeah I'm that old.

    Thanks for collecting them all together and putting into context for a cartographer!

    Repped!

  6. #46
    Professional Artist Turgenev's Avatar
    Join Date
    Apr 2008
    Location
    Toronto, Canada
    Posts
    872

    Default

    LOL, Glenzilla. I know how you feel. To answer delgondahntelius' question, I am using Photoshop 6 or 7 (depending on which computer I am using). For the most part it is Photoshop 6. I have Photoshop CS on my laptop but I always find myself going back to PS 6 instead.
    Cheers,
    Tim

    Paratime Design Cartography

    "Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx

  7. #47
    Community Leader RPMiller's Avatar
    Join Date
    Apr 2006
    Location
    Watching you from in here
    Posts
    3,226

    Default

    Quote Originally Posted by Turgenev View Post
    I see no problem with the shadow (especially in the larger hi-res version of the image) - it is an effect I have used from time to time (with mixed reactions). But since I'm in a good mood , so how about this (I took the liberty of removing the grid as well)...
    That works. Thanks! Although it flattened it a bit too much. This is a problem you'll see elsewhere in the forums with high contrast maps that have lighter floors and darker surrounding earth.

    The problem is that we generally interpret lighter colors as being higher. Consider elevation maps with the white peaks. So when I look at this map my mind immediately thinks the lighter gray is higher than the darker gray and then when the shadow is added it makes it convex because of that. I think Torq struggled with it on one of his maps as well. Even an inner glow on the passages/rooms didn't seem to help. I forget what the end solution was though.

    It is a nicely textured map though so it is definitely aesthetically pleasing.
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

    Please make an effort to tag all threads. This will greatly enhance the usability of the forums.



  8. #48
    Professional Artist Turgenev's Avatar
    Join Date
    Apr 2008
    Location
    Toronto, Canada
    Posts
    872

    Post

    Quote Originally Posted by RPMiller View Post
    That works. Thanks! Although it flattened it a bit too much. This is a problem you'll see elsewhere in the forums with high contrast maps that have lighter floors and darker surrounding earth.

    The problem is that we generally interpret lighter colors as being higher. Consider elevation maps with the white peaks. So when I look at this map my mind immediately thinks the lighter gray is higher than the darker gray and then when the shadow is added it makes it convex because of that. I think Torq struggled with it on one of his maps as well. Even an inner glow on the passages/rooms didn't seem to help. I forget what the end solution was though.

    It is a nicely textured map though so it is definitely aesthetically pleasing.
    That's a good point about the light vs dark issue. Course I didn't see it because I knew the lighter area was suppose to be the ground (I'm too close to the work). I looked at it again and I see what you mean. What about this?



    I added an outer glow instead of a drop shadow. Hmmm... that doesn't work either. Oh well, I'll have to think this over.
    Cheers,
    Tim

    Paratime Design Cartography

    "Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx

  9. #49
    Professional Artist Turgenev's Avatar
    Join Date
    Apr 2008
    Location
    Toronto, Canada
    Posts
    872

    Post

    I was in an "Old School" mood and came up with this...

    Cheers,
    Tim

    Paratime Design Cartography

    "Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx

  10. #50
    Community Leader Facebook Connected Badger's Avatar
    Join Date
    Feb 2008
    Location
    Morton, TX
    Posts
    1,473

    Default

    Once again.. Love the map... I dunno why but it actually reminds me of the old dungeon out of the first editio DMG ... I loved that adventure .. well.. the first couple rooms.. after that it was up to you to fill in the rest

Page 5 of 29 FirstFirst 12345678915 ... LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •