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Thread: How far a horse travels in one day

  1. #21
    Guild Adept acrosome's Avatar
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    Andrew Skurka is perhaps the world's only professional hiker, and he can do 35 mile days rather handily. He's an ultralight prophet, however.

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    Guild Apprentice Facebook Connected kortleggur's Avatar
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    Quote Originally Posted by acrsome View Post
    Andrew Skurka is perhaps the world's only professional hiker, and he can do 35 mile days (56 km days) rather handily. He's an ultralight prophet, however.
    From http://andrewskurka.com/2006/how-to-...ast-thru-hike/

    * The formula: the Time (days) = the Distance divided by the Rate

    * When I need to put in a long day, I find it more effective to walk at a comfortable, controlled, constant speed—simply for more hours. If you routinely hike 15+ hours per day you may find the limitation of this approach, as sleep deprivation can become an issue.

    * Many hikers get in shape “on the trail” by starting with 5-10 miles (8-16 km) per day and slowly building up.

    * A lighter load is the only way to increase Miles_Hiked_Per_Hour

    Out of shape:
    * 5-10 miles (8-16 km) per day

    Young novice:
    * 23 miles (37 km) per day

    Trained expert:
    * 38-43 miles (61-69) per day (variables: terrain, trail quality, season, and trail culture)

    * Disciplined walking at a stride 4 miles/hour, start at 7:00, 4 miles (6,4 km) by 8:00, 8 miles (12,9 km) by 9:00, 12 miles (19,3 km) by 10:00, 16 miles (25,7 km) by 11:00, 20 miles (32,2 km) by 12:00.

    And from: http://andrewskurka.com/2014/north-f...e-pace-charts/

    ** 6 miles/hour (9,7 km/h) is running like running a marathon.
    Skurka can take 50 miles on 6.25 miles/hours (10 km/h) in just over 7 and 1/3 hours, but then he will be stiff, sore, and slow and needs some two days of rest before doing it again.
    Last edited by kortleggur; 02-09-2015 at 06:55 AM. Reason: add km's for europe

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    Guild Apprentice Facebook Connected kortleggur's Avatar
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    Quote Originally Posted by ravells View Post
    Bags of holding should be sold as standard with horses
    In one RPG adventure, we traveled by the African Swallow Coconut. An Animal Messenger spell, a Bag of Holding spell and a Magnificent Mansion spell are infused with the coconut, the coconut holder speaks the destination and a swallow will come, the party enters the coconut via the Mansion Entrance. The Swallow will then pick up the Coconut and fly it to its destination, leaving the travelers well rested after the flight.

  4. #24
    Publisher Mark Oliva's Avatar
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    When we started making our products, we did a good bit of research on this question and found - as the thread up to this point shows - that here are many experts on this theme who have widely divergent points of view. We consolidated our results and came up with the table below for our Jörðgarð (TM) campaign setting.

    Be cautioned. This table probably is no more (or less) accurate than anyone else's. It's just another possibility.

    Travel Times Upon the Jörð – 12-Hour Day with Short Pauses

    Walking/Miles Walking/Kilometers Horseback/Miles Horseback/Kilometers Landscape
    28 45 43 69 Forest Track - Flat
    24 39 38 61 Forest Track - Rolling
    18 29 27 43 Forest Track - Hilly
    9 14 8 13 Forest Track - Mountain
    24 39 Horses must be led on foot Forest Path - Flat
    18 29 Horses must be led on foot Forest Path - Rolling
    9 14 Horses must be led on foot Forest Path - Hilly
    5 8 Horses must be led on foot Forest Path - Mountain
    30 50 45 72 Open – Flat Track
    25 40 40 65 Open – Rolling Track
    20 32 30 50 Open – Hilly Track
    10 15 15 25 Open – Mountain Track
    25 40 40 72 Open – No Trail
    20 32 30 50 Open, Rolling – No Trail
    15 25 25 40 Open, Hilly – No Trail
    8 13 12 19 Open, Mount. – No Trail
    28 45 43 69 Prairie, Flat
    24 39 38 61 Prairie, Rolling
    18 29 27 43 Prairie, Hilly
    18 29 27 43 Moderate Swamp, Marsh
    9 14 8 13 Swamp, Marsh
    4 6 Horses must be led on foot Swamp, Marsh Quicksand
    30 50 45 72 Desert, Hard Ground
    20 32 30 50 Desert, Soft Ground
    5 8 12 (Camel) 19 (Camel) Desert, Sand
    20 32 30 50 River ford, to 1 foot /30 cm
    10 15 15 25 River ford, to 2 feet/60 cm

    Modifiers: Thick undergrowth or brush, - 15%. Frequent potholes, etc., - 50%. Strong river current, -50%. Dodging ranged attacks, -75%.
    Mark Oliva
    The Vintyri (TM) Project

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    Guild Apprentice Facebook Connected kortleggur's Avatar
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    Quote Originally Posted by Mark Oliva View Post
    When we started making our products, we did a good bit of research on this question and found - as the thread up to this point shows [...]
    So these are 12 hour travel estimates on a good flat road in good conditions?

    That would lead to an average travel of 2.5 miles per hour (4,2 km/h) walking and with horses it would be 3.8 miles per hour (6 km/h)

    I am using 3 miles per hour walking and 6 miles per hour on horses for long distance travel of an average low training human for little less then 8 hours a day with normal brakes, we are on similar values here. I would also argue that with good training this could easily increase by 1/3 for speed and also an increase for number of hours used for travel per day. Exhausting the day could increase the speed by 1/2, but that would call for vulnerability on the road, an injury risk and a 2 days of rest afterwards.

    Here is the travel speed modification table that I use for my game

    Speed Penalty 0% 25% 50% 75%
    Heat: Cool Warm Hot Frying*
    Wind: Calm/breeze Windy Gale Storm*
    Terrain: Flat Rolling Hilly Mountain*
    Growth: Open Prairie Woody Forrest*
    Flow: Dry Slippery Ford Deep ford
    Drainage: Steppe Meadow Marsh Mire*
    * No horse riding available, but you can led it on foot

    Roads will improve Terrain, Drainage and Growth modifiers, and bridges will improve Flow modifiers

    Edit: Yes, the guides. it is always good to have a local guide to help you with the trails and tracks in the more difficult terrain. Without the guide you may probably get a lost a lot or find hard time finding your way. If there is a road than this i not needed, also it is only actually needed when the travel takes the adventurers in the Mier, the Deep ford, The Forrest or the Mountains. The Storm will also mislead you if you do not have local knowledge or some way to find our way and the Frying conditions are extremely hazardous if you run out of water. A good guide should be able to speed up some trips, but it depends upon his skill, local knowledge and perhaps a little luck.
    Last edited by kortleggur; 02-11-2015 at 10:28 PM. Reason: Added the guides

  6. #26
    Publisher Mark Oliva's Avatar
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    It's a good table. So are the tables you posted earlier. I certainly could use your tables just as well as ours.

    As you point out, there are a lot of factors such as the degree of training and experience of both riders and horses that have a great effect upon the numbers in the tables.

    A lot of people in Internet who claim to be real experts in such things produce very different tables. Maybe that's unfortunate. Maybe not. I'm not sure.

    Question: You have a value in your table called mier. At the risk of looking like an idiot, can you tell me what that is?

    Góðann daginn!
    Mark Oliva
    The Vintyri (TM) Project

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    Guild Apprentice Facebook Connected kortleggur's Avatar
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    Góða kvöldi Mark
    það er gaman að sjá íslensku hérna. Þegar ég sá orðin Jörð og Garður í spilinu þínu, þá sá ég spennandi tengingu við móðurmálið mitt. Ég sé að þig vantar eitt Æ í Ævintýri sniðug hugmynd.

    en: hi mark, cool things you are doing [...]

    Quote Originally Posted by Mark Oliva View Post
    Question: You have a value in your table called mier. At the risk of looking like an idiot, can you tell me what that is?
    he he, you see... I just translated this from my Icelandic notes, (is:mýrin) becomes (en:mire) or quagmire... sometimes when I write things up and post them, some errors of the keyboard happen to come along. here I mixed up the order of the letter -er <> -re ... I corrected it in the table

  8. #28
    Guild Apprentice Facebook Connected kortleggur's Avatar
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    Quote Originally Posted by Mark Oliva View Post
    A lot of people in Internet who claim to be real experts in such things produce very different tables.
    I wonder about these alleged experts and the claims they give for their numbers.

  9. #29
    Guild Apprentice Facebook Connected kortleggur's Avatar
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    Special surface is also interesting.


    Click image for larger version. 

Name:	kapelluhraun_2___8_.jpg 
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    Apalhraun -75% move
    Source: http://www.ferlir.is/?id=14019

    Name:  15252355372_3e9097fc0b_m.jpg
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    Helluhraun -25% move
    Source: http://www.flickr.com/photos/23569365@N00/15252355372


    Apalhraun
    (eats up shoos like walking on swords, not suitable for horses unless there is a path that has been made) would be like reduction by 75% in movement while Helluhraun the flat and easy asphalt like substance but with cracks would reduce the speed only by 25%
    Last edited by kortleggur; 02-13-2015 at 05:36 PM. Reason: add source for images

  10. #30
    Publisher Mark Oliva's Avatar
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    Quote Originally Posted by kortleggur View Post
    I wonder about these alleged experts and the claims they give for their numbers.
    When we still were in the early stages of creating our Dungeons Daring (TM) fantasy RPG and our Jörðgarð (TM) campaign setting, the three of us who were working on the projects at the time did some heavy duty research on foot and horse travel times. We had started with the official D&D 3.5 travel times that were listed in the d20 (TM) Standard Reference Document, and we were quickly skeptical about some of the times listed there. That was bolstered by discussions with friends who have horses and who ride a lot, friends who told us that some of the things listed in the d20 document were nonsense. That was the thing that brought us to do our research.

    After that we did searches in the Internet and found a wide variety of tables, lists, etc. We ignored those that had no attribution and also ignored those that were said to be based on individual deeds (When Adi Dong put on his traveling shoes, he was known to walk 60 miles a day, regardless of whether he crossed meadow, mountain or desert.), etc.

    What we concluded in the end is that there is a near-infinite number of factors that substantially influence the number of miles/kilometers that a creature (particularly a walking human or a horse) could cross in a certain period of time. Every table we had found had values that were based upon a narrowly finite set of factors. When we asked ourselves after this research what we were going to do to create a travel time guideline. Our Scottish professor suggested a table six pages long. The rest of us said - and he agreed almost immediately - that we were doing this for a fantasy role playing game, and only maniac game masters would use such a table. Others would shudder and run.

    As a result, we conjured our own table, which I posted farther above, and like all others we had seen, it is narrowly finite, excluding 100 valid factors for every factor it considers. That's why I said it's probably not much better or worse than most other tables.

    In your last post, your comment Special surface is also interesting. is particularly germane. I don't think we ever encountered a travel time table anywhere that took into consideration the aa lava beds you showed (Icelandic: Apalhraun) or the more crossable pahoehoe lava fields (Icelandic: Helluhraun) in your comparison.

    For our project group, it's great that you posted this, because to make our future Jörðgarð campaign setting accessory The Northeast, which will include Miðgarð, Ásgarð and Tröllheim, it will be necessary to include aa lava beds (Aphalraun) and pahoehoe (Helluhraun) lava fields. We hadn't considered that yet, and perhaps wouldn't have given it proper consideration at all. So your posting already has been helpful.

    That poses some questions. I've never walked through an aa lava field (Aphalraun), nor do I known anyone who has, but your photo is impressive. Based upon the picture, I would guess that if a PC party had to cross such a lava field, it would have to leave pack animals and riding horses behind. This doesn't look like the kind of terrain through which one could lead a horse on foot. Is that assumption correct?

    I also wonder with what tempo a PC party could cross this lava field. Based only upon the photo, I would guess that a party on foot could cross - at the very most - about 5% of the distance in a given time frame that it could on a flat, level road. You estimate it at 25%. How about saying more about why your figure is so seemingly generous.

    We have a good collection of textures, but none that are suitable for aa and pahoehoe lava fields like those shown in the photos. Does anyone know where there are some textures that replicate these well?

    A last point of interest: When we were doing our travel time research, a U.S. Army infantry major who was a D&D (R) fan sent us a study that was done during the Vietnam war to determine what kind of march times were optimal for foot soldiers. Premises behind that study were the assumption that non-exhausted foot soldiers could fight considerably better than tired soldiers, and that too many commanders were forcing infantrymen to march too far in a day's time, increasing one's own losses and diminishing potential enemy losses.

    One of the interesting findings in this study was that field grade infantry officers (major, lieutenant colonel, colonel) who had top physical fitness scores still could march in a day's time only about 65% as far as enlisted infantrymen and company grade officers (2nd lieutenant, 1st lieutenant and captain). The reason, the study concluded, was that field grade officers almost always moved by jeep and/or helicopter, while most enlisted infantrymen and company grade officers were on foot. The field grade officers were physically fit but not especially fit for long travel by foot.

    This conclusion is not particularly surprising in its own right, but the relevance to fantasy RPG campaigns really stood out for us. Many RPG groups in overland campaigns travel on horseback. Such PCs, when forced by events or circumstances to do without their mounts, should have penalties for long marches, for the same reason that field grade officers can do less than their counterparts of lower rank.
    Last edited by Mark Oliva; 02-13-2015 at 02:19 AM.
    Mark Oliva
    The Vintyri (TM) Project

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