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Thread: Wolfdell Village 4E WIP

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  1. #1
    Secret Super-User StillCypher's Avatar
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    The first one looks like it has the plague. The second one is pale and exhausted.

    I'm sticking with the one in post #30. And I'm unanimous in that!
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  2. #2
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    ya .... but it really doesn't seem to fit the painterly buildings and what not.? ...don't ya think?

  3. #3
    Community Leader Facebook Connected Steel General's Avatar
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    I'm with StillCypher on this Delgo, the version in post #30 is my favorite. I think all that needs done is the outlines of the buildings needs to be "toned" down (easier said than done I'm sure ), they have a very stark contrast to the the groundscape.
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    Community Leader Facebook Connected Ascension's Avatar
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    I gotta agree about #30 looking the best, but #35 has possibilities 'cuz I like that background color...maybe something in a tundra.
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  5. #5
    Guild Artisan landorl's Avatar
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    I think that I like the last one the best. For me, the map in post #30, doesn't quite work. The buildings are a little more of an artistic style, while the background is a little more of a realistic style. In this last map, the background seems to match the building style a little better.

    I do think that maybe the roads should be a little more of a dusty brown color. Right now they look almost white.

  6. #6
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by landorl View Post
    For me, the map in post #30, doesn't quite work. The buildings are a little more of an artistic style, while the background is a little more of a realistic style.

    Right, which is why I suggested to Del that he should either blur or smudge the "grass" layers in the image in post #30. Del did do that a bit(in 30 vs previous versions), but I think it still needs a tiny bit more. When I had downloaded the image(pre #30), I had used smudge with a splatter type brush with a med-medhigh(60???) rate in GIMP, using random mostly circular strokes and the results were pretty good. It maintains color variation of the photo realistic grass texture, but breaks it down to get rid of the actual photo realistic grass vs the hand drawn building style.
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  7. #7
    Secret Super-User StillCypher's Avatar
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    ::nodnod:: I really like the texture in #30, but I think it could be toned down more. #35 comes in a weak second place to me, but yes, the hatching is perhaps better consistent with the painterly style of the buildings -- but it is too flat and static. It might even look better with a slight cloud filter add to it? Kind of like parchment...
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  8. #8
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    Wip Wolfdell!!!

    I will be testing out the other type of background as well... but I personally am really loving this style now.... it all just seems to mesh .... but hey, I could be wrong

    Click image for larger version. 

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  9. #9
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by delgondahntelius View Post
    I will be testing out the other type of background as well... but I personally am really loving this style now.... it all just seems to mesh .... but hey, I could be wrong

    Click image for larger version. 

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    Yep.. is pretty. Perhaps changing the grass color(hue/saturation) just a bit to ton it down. I think you have a winner here.
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  10. #10
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    Like this? Too little ?

    Click image for larger version. 

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