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Thread: *WIP* Why did it have to be snakes? Aka, the Yuan-Ti temple

  1. #31
    Guild Artisan Jacktannery's Avatar
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    If you have any trouble let me know and I can go through it step by step if you like.

  2. #32
    Guild Expert Facebook Connected Meshon's Avatar
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    I would also be interested in seeing how you do your lighting Jacktannery, it's really good. I'm also interested to see how you apply it to your map Simon33600.

    cheers,
    Meshon

  3. #33
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    Quote Originally Posted by Jacktannery View Post
    If you have any trouble let me know and I can go through it step by step if you like.
    Yep, I will try it on my own but I won't be shy to come begging for help if the challenges prove beyond my little brain...

  4. #34
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    Ok; here is my try...

    I ended up using a "pale yellow to transparent" gradient. It made more sense to me as the light is yellowish...

    I also couldn't remove the areas in shadows and make it look natural. Instead, I reused the handmade shadow layer I had already made and lifted up above the light effects... What do you think?


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  5. #35
    Guild Artisan Jacktannery's Avatar
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    Simon, I think that looks very good. Really nice work on this breeding pool - just don't forget to put your floating-spawn objects below your water-emboss/bevel layer (otherwise it will look as though they are floating high above the water).

  6. #36
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    Well; I pictured them as floating on top of the water...

    YOu think this looks better?


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  7. #37
    Guild Artisan Jacktannery's Avatar
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    Have you moved them below your water layer? I meant to place them above your water layer, but below the layer that has the dark shadows at the very edge of the water. That way they will look like they are floating on top of the water.

  8. #38
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    Something more like that?


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  10. #40
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    *Groans*


    Well, next, I guess will be doing some lighting and shadows back on the top floor...

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