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Thread: First Map in GIMP

  1. #41
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by RobA View Post
    More playing with this "15 minute map" idea, refining a few techniques

    Attachment 5154

    -Rob A>

    Looks pretty nice. Did you create some paths and stoke with texture to create the walls or what?

    Joe
    My Finished Maps
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  2. #42

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    Having waaaayyy too much fun now...Playing with bevels rather than walls...

    Click image for larger version. 

Name:	5min map2.png 
Views:	104 
Size:	237.3 KB 
ID:	5156

    Sorry for the threadjack... ask and I'll move these to another thread.

    BTW - the background "rock" texture is the stock pattern "java" (coffee beans) desaturated.

    -Rob A>

  3. #43

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    Quote Originally Posted by jfrazierjr View Post
    Looks pretty nice. Did you create some paths and stoke with texture to create the walls or what?

    Joe
    I'm working on a quick tut. based on the linked one.

    Basically, I render the background, and on a new layer the grid as an overlayed (50% grey base) bumpmap, then create a new layer filled solid with the "rock" texture (desaturated java in this case). With grid snap on I carve out the rooms using the mask. Select the mask, make it a path, and on a new layer stroke the path... apply a bumpmap of a blurred copy of the stroked path. In the case of the last with no walls, I just applied a blurred copy of the layer mask as an overlayed bumpmap to the whole thing.

    -Rob A>

  4. #44
    Community Leader RPMiller's Avatar
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    Quote Originally Posted by RobA View Post
    Having waaaayyy too much fun now...Playing with bevels rather than walls...

    Click image for larger version. 

Name:	5min map2.png 
Views:	104 
Size:	237.3 KB 
ID:	5156

    Sorry for the threadjack... ask and I'll move these to another thread.

    BTW - the background "rock" texture is the stock pattern "java" (coffee beans) desaturated.

    -Rob A>
    A quick note on this one. It is starting to convex the floor. It is that same dark on top of light problem we have seen in other maps. I think having the "wall" in there stops the effect from occurring.
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  5. #45
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    I, for one, don't mind the threadjack. Nice to see somebody expanding on the ideas in that original tutorial. In fact, I can't wait to see what your tutorial is going to come out like.

  6. #46

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    My two cents are as follows. If you think about the drop shadows they don't really make any physical sense, and that's why they're sort of jarring.

    The map is essentially representing a top down view of something that's cut into a solid object. If that's the case, how can the edges be projecting a shadow that's behind and offset from them? Your eye's immediately notice this discrepancy and tell that something isn't "right."

  7. #47
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    Quote Originally Posted by helium3 View Post
    If that's the case, how can the edges be projecting a shadow that's behind and offset from them? Your eye's immediately notice this discrepancy and tell that something isn't "right."
    My eyes tell me that the "map" is a separate entity from the rest of the image. I admit it is purely a matter of taste, but I actually like the jarring affect. It places the background in the background and makes the map itself stand out.

    That being said, I really want to try different techniques. Your observation is a valuable one, even if I sorta disagree with it.

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