Quote Originally Posted by jfrazierjr View Post
Looks pretty nice. Did you create some paths and stoke with texture to create the walls or what?

Joe
I'm working on a quick tut. based on the linked one.

Basically, I render the background, and on a new layer the grid as an overlayed (50% grey base) bumpmap, then create a new layer filled solid with the "rock" texture (desaturated java in this case). With grid snap on I carve out the rooms using the mask. Select the mask, make it a path, and on a new layer stroke the path... apply a bumpmap of a blurred copy of the stroked path. In the case of the last with no walls, I just applied a blurred copy of the layer mask as an overlayed bumpmap to the whole thing.

-Rob A>