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  1. #1
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by torstan View Post
    However I am being a hypocrit as all my outdoor maps have NW lighting and directional shadows - because it just looks prettier. I'm happy to take the slight drop i usability for the prettiness factor.
    I agree. I don't need super realistic maps for a VTT. The whole point for me is to get something that indicates scale, area, and layout. For example, I would probably never add tables and such as move able objects in a map for Maptool. Now, if this was a consistent location and the players smashed the table and then come back weeks later, a new table would be there. I just don't feel it's worth that much(of limited) time to deal with adding the objects in Maptool when the likely hood that the players will have to interact with that same map again is pretty much nil....

    Joe
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  2. #2

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    Hello guys,

    I was wondering if you would have any guides for making maps like this one? Because its really great and doesnt seem to complicated. Anyway, the link in the first post doesnt seem to work. Thats why I'm asking here.

  3. #3

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    There was a similar post here that describes how to do it in photoshop.

    Don't know if anyone has a mirror of the gimp instructions...I could probably cobble together a tutorial just from looking at the image, and looking at the xcf file.

    -Rob A>

  4. #4

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    FYI the link is back up... [edit]boy, do I do things differently! [/edit]

    I ran through how I would do it, taking screengrabs to possible post a tutorial later... here is my result:
    Click image for larger version. 

Name:	final.png 
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ID:	5118

    -Rob A>

  5. #5
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    Quote Originally Posted by RobA View Post
    There was a similar post here that describes how to do it in photoshop.

    Don't know if anyone has a mirror of the gimp instructions...I could probably cobble together a tutorial just from looking at the image, and looking at the xcf file.

    -Rob A>
    I suppose the OP in the other forums never got back to you? I'm not surprised since his last post was the last one in the forum.

    Personally, I would like to see your take on the tutorial. [Edit: And I like what you did with the place. ]
    Last edited by nolgroth; 07-10-2008 at 08:15 PM.

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  7. #7
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by RobA View Post
    More playing with this "15 minute map" idea, refining a few techniques

    Click image for larger version. 

Name:	5min map.png 
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ID:	5154

    -Rob A>

    Looks pretty nice. Did you create some paths and stoke with texture to create the walls or what?

    Joe
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  8. #8

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    Quote Originally Posted by jfrazierjr View Post
    Looks pretty nice. Did you create some paths and stoke with texture to create the walls or what?

    Joe
    I'm working on a quick tut. based on the linked one.

    Basically, I render the background, and on a new layer the grid as an overlayed (50% grey base) bumpmap, then create a new layer filled solid with the "rock" texture (desaturated java in this case). With grid snap on I carve out the rooms using the mask. Select the mask, make it a path, and on a new layer stroke the path... apply a bumpmap of a blurred copy of the stroked path. In the case of the last with no walls, I just applied a blurred copy of the layer mask as an overlayed bumpmap to the whole thing.

    -Rob A>

  9. #9

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    Having waaaayyy too much fun now...Playing with bevels rather than walls...

    Click image for larger version. 

Name:	5min map2.png 
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ID:	5156

    Sorry for the threadjack... ask and I'll move these to another thread.

    BTW - the background "rock" texture is the stock pattern "java" (coffee beans) desaturated.

    -Rob A>

  10. #10
    Community Leader RPMiller's Avatar
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    Quote Originally Posted by RobA View Post
    Having waaaayyy too much fun now...Playing with bevels rather than walls...

    Click image for larger version. 

Name:	5min map2.png 
Views:	104 
Size:	237.3 KB 
ID:	5156

    Sorry for the threadjack... ask and I'll move these to another thread.

    BTW - the background "rock" texture is the stock pattern "java" (coffee beans) desaturated.

    -Rob A>
    A quick note on this one. It is starting to convex the floor. It is that same dark on top of light problem we have seen in other maps. I think having the "wall" in there stops the effect from occurring.
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

    Please make an effort to tag all threads. This will greatly enhance the usability of the forums.



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