I'm pretty late on this one but the mountains looks way too aligned to make convincing ranges imo. Also the gap between the trunks and the forests itself is kinda odd.
I'm pretty late on this one but the mountains looks way too aligned to make convincing ranges imo. Also the gap between the trunks and the forests itself is kinda odd.
Hi JB, You're absolutely right. The forests should curve up instead of down. I corrected that in my current update.
That's actually a good idea! I'll do either that, or use a sort of simplified 3D look of a tiny city. You know what I mean: a curved wall, with a tower and a few house roofs peeping up. Or heck, maybe I just keep the icons I have, paint them bordeaux or some other archaic colour and roughen them up a bit so they fit with the style.
Believe it or not, but I actually intended them to look like this. I tried to put some linearity in the mountain ranges in order to make them look more natural. I specifically did this in the northernmost reaches of the central spine. The southern tip of that same ridge sports a more random distribution of the mountains, and while I agree this is probably a nicer look, I'm not sure if it's a better or a worse depiction of a longitudinal range.
Maybe I'll have to redo the northern reaches after all. What do you guys think?
Oh, and here's my most recent update. Not much done, except for the correction of the eastern forest "tongues", and the addition of another hill ridge. I also changed the hill ridge north of that so the hills/small mountains are now closer together and more accurately look like hills instead of thinly spread fullscale mountains. I left the city icons out for now, I'm still thinking of a better representation.
### latest WIP ###
And as always, thanks for your comments, and keep them coming!
Last edited by Caenwyr; 02-10-2014 at 02:32 AM.
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