Quote Originally Posted by yu gnomi View Post
This is as far as I have gotten on other two levels. None of the levels are fully furnished, upper and lower levels don't even have doors yet. Quality of the export files is not as good as I would like, but I haven't played with settings in Xara's export manager yet.
For VTT play, thats usually preferable. For example, let's use a pile of sacks filled with x (flour, beans, whatever). Let's say the characters surprise a minotaur in this room and he is to far away from his axe (or his axe gets broken, or whatever) and he wants to start using the sacks as weapons. If they are hard printed to the map, then it looks a bit odd. If they are dropped onto the map from within the VTT as objects, then when they "move" in the VTT, they move. In generally, if you are targeting a VTT, anything that would be movable by a strong human should not part part of the map background. Personally, I am ok with stuff being on the underlying map, but other VTT players would really love you if you leave the moveablve stuff off or make a second copy (kind of a GM's placement guide) with the stuff on it.



Quote Originally Posted by yu gnomi View Post
I used a strange fill (called "rocks in moonlight" or something like that) for the surface of underground. I think it looks very neat, but will probably have to go.It seems as if it will obscure other features of dungeon level.
Yea, it's a bit much. Perhaps in a limited scene such as inside a teleport circle or something like that it would look cool?