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  1. #1
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by RobA View Post
    Based on a brilliant suggestion in this thread made by me, I have updated the script to allow selecting a channel to define the distortion range.

    Here is a sample, showing the template, the selection I made (and saved), and the result. If you look at the channel dialog, you can see the saved selection:
    Click image for larger version. 

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    Of course, in batch mode, this option is disabled.

    Latest version is attached.

    -Rob A>
    That's actually brilliant(I have to admit I did not understand what you were getting at in the other thread). This is a way to make a nice transition from a finished dungeon section into something more like a tunnel in the processed of being cut out... or even one where the wall has collapsed some.
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
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  2. #2

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    Magnificent. Saves a lot of time!
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  3. #3

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    Quote Originally Posted by agroschim View Post
    Magnificent. Saves a lot of time!
    Glad you like.

    If you want to break up the background texture even more, try my Tile Shuffle script (link in the sig).

    I selected a bit of your floor and ran the script on it:

    Click image for larger version. 

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    -Rob A>

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