Results 1 to 3 of 3

Thread: 3D Dungeon Study

  1. #1
    Guild Member
    Join Date
    Mar 2015
    Location
    Singapore
    Posts
    54

    Wip 3D Dungeon Study

    Testing some ways to model a 3D dungeon in Blender.

    Here I was testing a method to create walls and also some lighting effects.

    For the walls, I created one "brick" and used an "Array Modifier". It's a function that clones one object several times in any axis following certain rules (such as keeping a constant distance among them).

    Very nice for quick creation of several walls and for maps that you want to just visualize and print on a piece of paper. But it creates too much geometry and besides the memory costs, may be troublesome to texture.

    Click image for larger version. 

Name:	Dungeon Study 01 - WIP 01.png 
Views:	64 
Size:	3.23 MB 
ID:	71537 Click image for larger version. 

Name:	Dungeon Study 01 - WIP 02.png 
Views:	60 
Size:	2.38 MB 
ID:	71538

  2. #2
    Guild Adept Troedel's Avatar
    Join Date
    Dec 2009
    Location
    Germany
    Posts
    426

    Default

    Hi Diego,

    seems to me you are using subdivision surfaces fur your "Master"-brick. Thats indeed very much geometry. What about just beveling the edges? Or you could make a low poly section, create a high poly version with details and bake out a normal map to use. There is a very good tutorial on the subject on youtube: https://www.youtube.com/watch?v=2s0mANzeuUk by CGAstym.
    To follow it one should know his way around Blender a little bit.

    Have fun, I love 3D dungeons

  3. #3
    Guild Member
    Join Date
    Mar 2015
    Location
    Singapore
    Posts
    54

    Default

    Hi Troedel!

    Yes, you're right!
    This method is costly in terms of geometry, but very fast if you just want a quick 3D model of a simple dungeon, or if you are lazy to texture things (although some procedural textures and other texturing tools may make it very fast). Since it's a study and I am trying different methods, I will also try to simply create a smooth wall (basically just a cube stretched), then texture it and, of course, bake the texture

    Thanks for suggesting the tutorial! I will give it a try (when I have time )

    Regards,
    Diego

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •