Testing some ways to model a 3D dungeon in Blender.

Here I was testing a method to create walls and also some lighting effects.

For the walls, I created one "brick" and used an "Array Modifier". It's a function that clones one object several times in any axis following certain rules (such as keeping a constant distance among them).

Very nice for quick creation of several walls and for maps that you want to just visualize and print on a piece of paper. But it creates too much geometry and besides the memory costs, may be troublesome to texture.

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Name:	Dungeon Study 01 - WIP 02.png 
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