Page 2 of 2 FirstFirst 12
Results 11 to 19 of 19

Thread: Verdugo Island

  1. #11
    Guild Master Falconius's Avatar
    Join Date
    Jul 2013
    Location
    Israel
    Posts
    2,727

    Default

    Looks really great. Wilbur is an amazing tool.

  2. #12

    Default

    Small update with the corrections. I did some tests with water & rivers. Not sure of it, but better I guess.
    Click image for larger version. 

Name:	Verdugo Island.jpg 
Views:	52 
Size:	439.8 KB 
ID:	83075

    I'm gonna test labels and settlements now.

  3. #13

    Default

    Another update with towns/summits and roads.
    Click image for larger version. 

Name:	Verdugo Island.jpg 
Views:	65 
Size:	452.5 KB 
ID:	83081

  4. #14

    Default

    Just playing again with Wilbur and doing more tests. Isn't it better with erosion ?

    Click image for larger version. 

Name:	Verdugo Island.jpg 
Views:	65 
Size:	457.9 KB 
ID:	83112

  5. #15
    Guild Expert Abu Lafia's Avatar
    Join Date
    Feb 2015
    Location
    Germany
    Posts
    1,256

    Default

    Oh my, that looks awesome Ilanthar! Colours are as always splendid in my view. Wonderful to see how you embed your new wilbur skills into your mapping. The last version is my favourite one so far. I also really like the "sub-sea-level" elevations. It only looks a bit weird, that it stops suddenly. Maybe either make it fade out or do the complete ground like that? Anyway, keep up the great work!
    Map is not territory...
    Current work in progress:Korobrom | My finished maps
    My DeviantArt site and Twitter

  6. #16
    Guild Expert Guild Supporter Lingon's Avatar
    Join Date
    Dec 2012
    Location
    Sweden
    Posts
    1,212

    Default

    Very nice, the city dots and labels fit very well. I also think the latest variant is the coolest, though it depends on what era you're going for I think. The last one looks quite clearly digital. But then, there's a shortage of 20th century-ish fantasy settings It's not the style that looks modern though, just the smoothness of it.

  7. #17

    Default

    Thank you both .

    By Abu Lafia
    It only looks a bit weird, that it stops suddenly. Maybe either make it fade out or do the complete ground like that?
    I'm not sure to see what you mean. Are you talking about the south west coast? I probably wont rework the terrain much, but I can probably try to fade some parts.

    By Lingon
    But then, there's a shortage of 20th century-ish fantasy settings
    Yep, very true. I was thinking of a possibly post-apo use. But I haven't found a proper paper/effects mix that works with this. So, "modern" it is .

    I added some labels and a compass. Except for a probable key and title, I think I'll declared this finished. Except if you see something else to add or correct.
    Click image for larger version. 

Name:	Verdugo Island.jpg 
Views:	60 
Size:	470.0 KB 
ID:	83183

  8. #18
    Community Leader Facebook Connected tilt's Avatar
    Join Date
    May 2010
    Location
    Trelleborg, Sweden
    Posts
    5,784
    Blog Entries
    2

    Default

    looking great - I love the palette, muted and comfy and all those heightlines guessing they are delivered by Wilbur?
    regs tilt
    :: My DnD page Encounter Depot free stuff for your game :: My work page Catapult ::
    :: Finished Maps :: Competion maps - The Island of Dr. Rorshach ::
    :: FREE Tiles - Compasses :: Other Taking a commision - Copyright & Creative Commons ::
    Works under CC licence unless mentioned otherwise

  9. #19

    Default

    Thanks Tilt!
    Yes, a lot of things are done with Wilbur (such a great tool!).

    I'm working on a Janantara Elubor version for the Guildworld, but it's pretty time-consuming (I'm still in the contour lines...)

    Here's the finished map!

Page 2 of 2 FirstFirst 12

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •