I've been running a D&D 5e campaign for a new group over the last three months. I am typically a minimal prop, abstract, theater of the mind gamemaster. However, this new party is all new players and come from a strong video game background, and they have been struggling with filling in the blank spaces created by this approach. To help with this I have running a fair amount of gridded combat. Since I don't want to be investing in a ton of minis, I have been using glass drops on a grid. This has helped, but I've found that more detailed battlemaps help get this group into the game. As such, I've started creating 20mm gridded battlemaps in Photoshop.

Here is the first one I am actually happy with. This is about 40 layers of various masked seamless textures with hand drawn highlights and shadows. I'm quite pleased with how the water is working out. The cavern walls and mist are lacking the depth I want and am looking for suggestions on how to bring that out.

### LATEST WIP ###

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